How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …
during the past two decades. Typically, they are empirically studied to establish their benefits …
X-rings: A hand-mounted 360° shape display for grasping in virtual reality
X-Rings is a novel hand-mounted 360° shape display for Virtual Reality that renders objects
in 3D and responds to user-applied touch and grasping force. Designed as a modular stack …
in 3D and responds to user-applied touch and grasping force. Designed as a modular stack …
Survey on Haptic Feedback through Sensory Illusions in Interactive Systems
A growing body of work in human-computer interaction (HCI), particularly work on haptic
feedback and haptic displays, relies on sensory illusions, which is a phenomenon …
feedback and haptic displays, relies on sensory illusions, which is a phenomenon …
Knock on wood: Combining redirected touching and physical props for tool-based interaction in virtual reality
PL Strandholt, OA Dogaru, NC Nilsson… - Proceedings of the …, 2020 - dl.acm.org
When physical props serve as proxies for virtual tools used to manipulate the virtual
environment, it is challenging to provide appropriate haptic feedback. Redirected tool …
environment, it is challenging to provide appropriate haptic feedback. Redirected tool …
Resized grasping in vr: Estimating thresholds for object discrimination
Previous work in VR has demonstrated how individual physical objects can represent
multiple virtual objects in different locations by redirecting the user's hand. We show how …
multiple virtual objects in different locations by redirecting the user's hand. We show how …
Investigating noticeable hand redirection in virtual reality using physiological and interaction data
Hand redirection is effective so long as the introduced offsets are not noticeably disruptive to
users. In this work we investigate the use of physiological and interaction data to detect …
users. In this work we investigate the use of physiological and interaction data to detect …
Gazeroomlock: Using gaze and head-pose to improve the usability and observation resistance of 3d passwords in virtual reality
Authentication has become an important component of Immersive Virtual Reality (IVR)
applications, such as virtual shopping stores, social networks, and games. Recent work …
applications, such as virtual shopping stores, social networks, and games. Recent work …
Shisha: Enabling shared perspective with face-to-face collaboration using redirected avatars in virtual reality
AH Hoppe, F Van De Camp… - Proceedings of the ACM on …, 2021 - dl.acm.org
The importance of remote collaboration grows in an interconnected world as the reasons to
avoid travel increase. The spatial rendering and collaboration capabilities of virtual and …
avoid travel increase. The spatial rendering and collaboration capabilities of virtual and …
Blink-suppressed hand redirection
Many interaction techniques in virtual reality break with the 1-to-1 mapping from real to
virtual space. Instead, specialized techniques for 3D interaction and haptic retargeting …
virtual space. Instead, specialized techniques for 3D interaction and haptic retargeting …
[HTML][HTML] Holitouch: Conveying holistic touch illusions by combining pseudo-haptics with tactile and proprioceptive feedback during virtual interaction with 3duis
Virtual reality technology and immersive virtual environments often support realistic hand
representations via hand-posture-sensing controllers or hand tracking for natural hand …
representations via hand-posture-sensing controllers or hand tracking for natural hand …