A survey of interactive remote rendering systems

S Shi, CH Hsu - ACM Computing Surveys (CSUR), 2015 - dl.acm.org
Remote rendering means rendering 3D graphics on a computing device and displaying the
results on another computing device connected through a network. The concept was …

GamingAnywhere: An open cloud gaming system

CY Huang, CH Hsu, YC Chang, KT Chen - Proceedings of the 4th ACM …, 2013 - dl.acm.org
Cloud gaming is a promising application of the rapidly expanding cloud computing
infrastructure. Existing cloud gaming systems, however, are closed-source with proprietary …

On the quality of service of cloud gaming systems

KT Chen, YC Chang, HJ Hsu, DY Chen… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
Cloud gaming, ie, real-time game playing via thin clients, relieves users from being forced to
upgrade their computers and resolve the incompatibility issues between games and …

Zero client device with integrated serial bandwidth augmentation and support for out-of-band serial communications

SMA Husain, RP Printz, RK Mellacheruvu - US Patent 9,134,945, 2015 - Google Patents
Abstract System and method for zero client communications. A zero client device includes a
housing, and in the housing, a transcoding processing unit (transcoder) and a …

Measuring the latency of cloud gaming systems

KT Chen, YC Chang, PH Tseng, CY Huang… - Proceedings of the 19th …, 2011 - dl.acm.org
Cloud gaming, ie, real-time game playing via thin clients, relieves players from the need to
constantly upgrade their computers and deal with compatibility issues when playing games …

GamingAnywhere: The first open source cloud gaming system

CY Huang, KT Chen, DY Chen, HJ Hsu… - ACM Transactions on …, 2014 - dl.acm.org
We present the first open source cloud gaming system, called GamingAnywhere. In addition
to its openness, we have designed, GamingAnywhere for high extensibility, portability, and …

Quality of experience in cloud services: Survey and measurements

P Casas, R Schatz - Computer Networks, 2014 - Elsevier
Cloud-based systems are gaining enormous popularity due to a number of promised
benefits, including ease of use in terms of deployment, administration and maintenance …

Computation offloading decisions for reducing completion time

S Melendez, MP McGarry - 2017 14th IEEE Annual Consumer …, 2017 - ieeexplore.ieee.org
We analyze the conditions in which offloading computation reduces completion time. We
extend the existing literature by deriving an inequality that relates computation offloading …

Thin to win? Network performance analysis of the OnLive thin client game system

M Claypool, D Finkel, A Grant… - 2012 11th Annual …, 2012 - ieeexplore.ieee.org
The growth in network bitrates and server-based processing has provided a renewed
opportunity for thin client games, where the server does heavy-weight computations …

Vdbench: A benchmarking toolkit for thin-client based virtual desktop environments

A Berryman, P Calyam, M Honigford… - 2010 IEEE Second …, 2010 - ieeexplore.ieee.org
The recent advances in thin client devices and the push to transition users' desktop delivery
to cloud environments will eventually transform how desktop computers are used today. The …