A survey of interactive remote rendering systems
Remote rendering means rendering 3D graphics on a computing device and displaying the
results on another computing device connected through a network. The concept was …
results on another computing device connected through a network. The concept was …
GamingAnywhere: An open cloud gaming system
Cloud gaming is a promising application of the rapidly expanding cloud computing
infrastructure. Existing cloud gaming systems, however, are closed-source with proprietary …
infrastructure. Existing cloud gaming systems, however, are closed-source with proprietary …
On the quality of service of cloud gaming systems
Cloud gaming, ie, real-time game playing via thin clients, relieves users from being forced to
upgrade their computers and resolve the incompatibility issues between games and …
upgrade their computers and resolve the incompatibility issues between games and …
Zero client device with integrated serial bandwidth augmentation and support for out-of-band serial communications
SMA Husain, RP Printz, RK Mellacheruvu - US Patent 9,134,945, 2015 - Google Patents
Abstract System and method for zero client communications. A zero client device includes a
housing, and in the housing, a transcoding processing unit (transcoder) and a …
housing, and in the housing, a transcoding processing unit (transcoder) and a …
Measuring the latency of cloud gaming systems
Cloud gaming, ie, real-time game playing via thin clients, relieves players from the need to
constantly upgrade their computers and deal with compatibility issues when playing games …
constantly upgrade their computers and deal with compatibility issues when playing games …
GamingAnywhere: The first open source cloud gaming system
We present the first open source cloud gaming system, called GamingAnywhere. In addition
to its openness, we have designed, GamingAnywhere for high extensibility, portability, and …
to its openness, we have designed, GamingAnywhere for high extensibility, portability, and …
Quality of experience in cloud services: Survey and measurements
Cloud-based systems are gaining enormous popularity due to a number of promised
benefits, including ease of use in terms of deployment, administration and maintenance …
benefits, including ease of use in terms of deployment, administration and maintenance …
Computation offloading decisions for reducing completion time
S Melendez, MP McGarry - 2017 14th IEEE Annual Consumer …, 2017 - ieeexplore.ieee.org
We analyze the conditions in which offloading computation reduces completion time. We
extend the existing literature by deriving an inequality that relates computation offloading …
extend the existing literature by deriving an inequality that relates computation offloading …
Thin to win? Network performance analysis of the OnLive thin client game system
M Claypool, D Finkel, A Grant… - 2012 11th Annual …, 2012 - ieeexplore.ieee.org
The growth in network bitrates and server-based processing has provided a renewed
opportunity for thin client games, where the server does heavy-weight computations …
opportunity for thin client games, where the server does heavy-weight computations …
Vdbench: A benchmarking toolkit for thin-client based virtual desktop environments
A Berryman, P Calyam, M Honigford… - 2010 IEEE Second …, 2010 - ieeexplore.ieee.org
The recent advances in thin client devices and the push to transition users' desktop delivery
to cloud environments will eventually transform how desktop computers are used today. The …
to cloud environments will eventually transform how desktop computers are used today. The …