[图书][B] How Pac-Man Eats
N Wardrip-Fruin - 2020 - books.google.com
How the tools and concepts for making games are connected to what games can and do
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …
Assassins, gods, and androids: How narratives and game mechanics shape eudaimonic game experiences
R Daneels, S Malliet, L Geerts, N Denayer… - Media and …, 2021 - ssoar.info
Emerging research has suggested that digital games can generate entertainment
experiences beyond hedonic enjoyment towards eudaimonic experiences: Being …
experiences beyond hedonic enjoyment towards eudaimonic experiences: Being …
[HTML][HTML] A typology of imperative game goals
MS Debus, JP Zagal, RE Cardona-Rivera - Game Studies, 2020 - gamestudies.org
There is a problem with goals and games. Due to the different uses, connotations and
attributes of goals in the context of games, it appears that there is no consistent concept of …
attributes of goals in the context of games, it appears that there is no consistent concept of …
Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities
Storytelling has always been a communal activity and video games are no different, yet,
work on designing story experiences that emphasize the communal elements of storytelling …
work on designing story experiences that emphasize the communal elements of storytelling …
There is no escape: theatricality in Hades
N Junius, M Kreminski, M Mateas - … on the Foundations of Digital Games, 2021 - dl.acm.org
To date, the theatricality of videogames has been examined primarily through the lens of
performance, a perspective that centers the liveness of theater and identifies the player with …
performance, a perspective that centers the liveness of theater and identifies the player with …
Developing a Computational Theater
N Junius - 2024 - search.proquest.com
When we tell stories, we play with them. Theme, character, setting, and plot are some of the
main sites of this style of play. Fresh perspectives on these elements allow them to be …
main sites of this style of play. Fresh perspectives on these elements allow them to be …
[PDF][PDF] Cognitive psychological principles for game design to facilitate narrative interpretation as play
M Higgins - 2021 - researchportal.port.ac.uk
In discussion of digital games that prioritise the experience of story over other forms of
gameplay, it is found that perspectives in games research and practice often consider the …
gameplay, it is found that perspectives in games research and practice often consider the …
[PDF][PDF] Jeux expressifs: Le récit suffit-il à générer du sens?
Appelés meaningful, purposeful, voire eudaimonic games en anglais, les jeux expressifs
proposent un gain de sens ou de perspective, parfois à travers leur structure narrative …
proposent un gain de sens ou de perspective, parfois à travers leur structure narrative …