Hivefive: Immersion preserving attention guidance in virtual reality
D Lange, TC Stratmann, U Gruenefeld… - Proceedings of the 2020 …, 2020 - dl.acm.org
Recent advances in Virtual Reality (VR) technology, such as larger fields of view, have
made VR increasingly immersive. However, a larger field of view often results in a user …
made VR increasingly immersive. However, a larger field of view often results in a user …
The security-utility trade-off for iris authentication and eye animation for social virtual avatars
The gaze behavior of virtual avatars is critical to social presence and perceived eye contact
during social interactions in Virtual Reality. Virtual Reality headsets are being designed with …
during social interactions in Virtual Reality. Virtual Reality headsets are being designed with …
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment
Y Bian, C Zhou, J Liu, W Geng, Y Shi - Virtual Reality, 2022 - Springer
In virtual experiential learning environment (VELE), distraction can reduce learners' flow
experience, learning performance, and the link between them, which are important aspects …
experience, learning performance, and the link between them, which are important aspects …
Eye-tracking for human-centered mixed reality: promises and challenges
AL Gardony, RW Lindeman… - Optical Architectures for …, 2020 - spiedigitallibrary.org
Eye-tracking hardware and software are being rapidly integrated into mixed reality (MR)
technology. Cognitive science and human-computer interaction (HCI) research demonstrate …
technology. Cognitive science and human-computer interaction (HCI) research demonstrate …
Visual Highlighting for Situated Brushing and Linking
Brushing and linking is widely used for visual analytics in desktop environments. However,
using this approach to link many data items between situated (eg, a virtual screen with data) …
using this approach to link many data items between situated (eg, a virtual screen with data) …
Bees, birds and butterflies: Investigating the influence of distractors on visual attention guidance techniques
N Doerr, K Angerbauer, M Reinelt… - Extended Abstracts of the …, 2023 - dl.acm.org
Visual attention guidance methods direct the viewer's gaze in immersive environments by
visually highlighting elements of interest. The highlighting can be done, for instance, by …
visually highlighting elements of interest. The highlighting can be done, for instance, by …
The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity
As the utilization of VR is expanding across diverse fields, research on devising attentional
cues that could optimize users' task performance in VR has become crucial. Since the …
cues that could optimize users' task performance in VR has become crucial. Since the …
Deep Learning Approach for Seamless Navigation in Multi-View Streaming Applications
Quality of Experience (QoE) in multi-view streaming systems is known to be severely
affected by the latency associated with view-switching procedures. Anticipating the …
affected by the latency associated with view-switching procedures. Anticipating the …
Comparative evaluation of different following mechanisms in VR guided tour: a preliminary study
HY Tsai, MH Tsai, TH Chiang, CC Chang - Applied Sciences, 2022 - mdpi.com
Given virtual reality (VR)'s popularity, VR already impacts various applications such as
education and tourism. In the above applications, users usually need to follow a specific …
education and tourism. In the above applications, users usually need to follow a specific …
Exploring the role of distraction in weak flow–performance link based on vr searching tasks
W Liu, H Hu, C Zhou, Y Bian, J Liu - Applied Sciences, 2021 - mdpi.com
The weak association between flow experience and task performance (also known as weak
flow-performance link) can reduce the positive effect of virtual reality (VR) applications …
flow-performance link) can reduce the positive effect of virtual reality (VR) applications …