Hivefive: Immersion preserving attention guidance in virtual reality

D Lange, TC Stratmann, U Gruenefeld… - Proceedings of the 2020 …, 2020 - dl.acm.org
Recent advances in Virtual Reality (VR) technology, such as larger fields of view, have
made VR increasingly immersive. However, a larger field of view often results in a user …

The security-utility trade-off for iris authentication and eye animation for social virtual avatars

B John, S Jörg, S Koppal, E Jain - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The gaze behavior of virtual avatars is critical to social presence and perceived eye contact
during social interactions in Virtual Reality. Virtual Reality headsets are being designed with …

The effect of reducing distraction on the flow-performance link in virtual experiential learning environment

Y Bian, C Zhou, J Liu, W Geng, Y Shi - Virtual Reality, 2022 - Springer
In virtual experiential learning environment (VELE), distraction can reduce learners' flow
experience, learning performance, and the link between them, which are important aspects …

Eye-tracking for human-centered mixed reality: promises and challenges

AL Gardony, RW Lindeman… - Optical Architectures for …, 2020 - spiedigitallibrary.org
Eye-tracking hardware and software are being rapidly integrated into mixed reality (MR)
technology. Cognitive science and human-computer interaction (HCI) research demonstrate …

Visual Highlighting for Situated Brushing and Linking

N Doerr, B Lee, K Baricova… - Computer Graphics …, 2024 - Wiley Online Library
Brushing and linking is widely used for visual analytics in desktop environments. However,
using this approach to link many data items between situated (eg, a virtual screen with data) …

Bees, birds and butterflies: Investigating the influence of distractors on visual attention guidance techniques

N Doerr, K Angerbauer, M Reinelt… - Extended Abstracts of the …, 2023 - dl.acm.org
Visual attention guidance methods direct the viewer's gaze in immersive environments by
visually highlighting elements of interest. The highlighting can be done, for instance, by …

The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity

S Jeong, J Kim, J Lee - IEEE Transactions on Visualization and …, 2024 - ieeexplore.ieee.org
As the utilization of VR is expanding across diverse fields, research on devising attentional
cues that could optimize users' task performance in VR has become crucial. Since the …

Deep Learning Approach for Seamless Navigation in Multi-View Streaming Applications

TS Costa, P Viana, MT Andrade - IEEE Access, 2023 - ieeexplore.ieee.org
Quality of Experience (QoE) in multi-view streaming systems is known to be severely
affected by the latency associated with view-switching procedures. Anticipating the …

Comparative evaluation of different following mechanisms in VR guided tour: a preliminary study

HY Tsai, MH Tsai, TH Chiang, CC Chang - Applied Sciences, 2022 - mdpi.com
Given virtual reality (VR)'s popularity, VR already impacts various applications such as
education and tourism. In the above applications, users usually need to follow a specific …

Exploring the role of distraction in weak flow–performance link based on vr searching tasks

W Liu, H Hu, C Zhou, Y Bian, J Liu - Applied Sciences, 2021 - mdpi.com
The weak association between flow experience and task performance (also known as weak
flow-performance link) can reduce the positive effect of virtual reality (VR) applications …