Anthropomorphism in CSR endorsement: A comparative study on humanlike vs. cartoonlike virtual influencers' climate change messaging
In recent years, a new form of influencer marketing, led by virtual ambassadors has
appeared. Motivated by virtual influencers'(VI) potentials as corporate social responsibility …
appeared. Motivated by virtual influencers'(VI) potentials as corporate social responsibility …
[HTML][HTML] Generation Z and Indonesian Social Commerce: Unraveling key drivers of their shopping decisions
LA Huwaida, A Yusuf, AN Satria, MA Darmawan… - Journal of Open …, 2024 - Elsevier
The landscape of social media has greatly evolved, which created new opportunities,
especially in the field of e-commerce. This has led to the development of social commerce (s …
especially in the field of e-commerce. This has led to the development of social commerce (s …
An exploration of the effects of photograph content, photograph source, and price on consumers' online travel booking intentions
Y Shin, BM Noone… - Journal of Travel …, 2020 - journals.sagepub.com
This research employed two experimental studies to examine the relationship of photograph
content with consumers' online travel booking intentions, the role of photograph source in …
content with consumers' online travel booking intentions, the role of photograph source in …
Metaverse and regenerative tourism: the role of avatars in promoting sustainable practices
This study explores the role of avatars in enhancing awareness and learning outcomes in
virtual regenerative tourism. Data from 483 participants engaging in online virtual tourism …
virtual regenerative tourism. Data from 483 participants engaging in online virtual tourism …
[PDF][PDF] YouTube influencer marketing as a predictor of purchase intention towards cosmetic products among female undergraduates of Babcock University, Nigeria
OA Sodeinde, OT Olomojobi… - Sau Journal of …, 2022 - researchgate.net
The study is an examination of YouTube influencer marketing as a predictor of the purchase
intention towards cosmetic products among female undergraduates of Babcock University …
intention towards cosmetic products among female undergraduates of Babcock University …
[PDF][PDF] Determinant factors on student empowerment and role of social media and eWOM communication: Multivariate analysis on LinkedIn usage
N Vivekananthamoorthy, ER Naganathan… - Indian Journal of …, 2016 - researchgate.net
Abstract Background/Objectives: In recent times, there is phenomenal increase in usage of
Social Networking Sites like Facebook, LinkedIn etc. by college students and young …
Social Networking Sites like Facebook, LinkedIn etc. by college students and young …
Insights for sustainability of smartphone business: Understanding customer switching behavior in smartphone services
CG Oh, J Park - Sustainability, 2020 - mdpi.com
Competition in smartphone market has been fierce, and customers' switching has become a
primary concern for the success of smartphone businesses. Nonetheless, research on …
primary concern for the success of smartphone businesses. Nonetheless, research on …
似人不是人? 聊天機器人之性別特徵, 對話風格與表情符號透過知覺擬人化影響購買意圖機制之研究.
張榮華, 鍾小惠 - Journal of Management & Business …, 2024 - search.ebscohost.com
本研究探討聊天機器人不採用人類外觀圖像時, 聊天機器人知覺擬人化的關鍵因素在於性別,
對話風格以及表情符號的使用搭配, 而知覺擬人化與社會臨場感的機制將進一步的影響消費者 …
對話風格以及表情符號的使用搭配, 而知覺擬人化與社會臨場感的機制將進一步的影響消費者 …
Designing Virtual Environments for Social Engagement in Older Adults
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a
means for older adults to maintain engagement. However, there has been limited research …
means for older adults to maintain engagement. However, there has been limited research …
DAMPAK MEDIA SOSIAL TERHADAP PURCHASE INTENTION ITEM VIRTUAL PADA GAME ONLINE GENSHIN IMPACT
SS Romelah - JURNAL LENTERA BISNIS, 2024 - plj.ac.id
Genshin Impact dengan cepat menjadi terkenal sebagai salah satu game seluler yang
paling banyak dimainkan di dunia setelah mendapat pengakuan luas. Banyak gamer …
paling banyak dimainkan di dunia setelah mendapat pengakuan luas. Banyak gamer …