Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Virtual reality for persistent pain: a new direction for behavioral pain management
Virtual reality for persistent pain: A new direction for beh... : PAIN Virtual reality for persistent
pain: A new direction for behavioral pain management : PAIN International Association for the …
pain: A new direction for behavioral pain management : PAIN International Association for the …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments
S Tregillus, E Folmer - Proceedings of the 2016 chi conference on …, 2016 - dl.acm.org
Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically
limited to using head tracking, which makes it difficult to perform complex tasks like …
limited to using head tracking, which makes it difficult to perform complex tasks like …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …
remapping spacetime or altering users' body representation, such as stretching the user's …
Openrdw: A redirected walking library and benchmark with multi-user, learning-based functionalities and state-of-the-art algorithms
Redirected walking (RDW) is a locomotion technique that guides users on virtual paths,
which might vary from the paths they physically walk in the real world. Thereby, RDW …
which might vary from the paths they physically walk in the real world. Thereby, RDW …
The feet in human--computer interaction: A survey of foot-based interaction
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …
Locomotion in virtual reality for room scale tracked areas
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …
generation systems and more content specifically developed for this medium. One of the …
A study of physical fitness and enjoyment on virtual running for exergames
C Khundam, F Nöel - International Journal of Computer Games …, 2021 - Wiley Online Library
Virtual Reality (VR) technology has advanced forward in everyday life where virtual fitness is
possible through physically moving around in the real world. Exergame is a video game for …
possible through physically moving around in the real world. Exergame is a video game for …