Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Virtual reality for persistent pain: a new direction for behavioral pain management

FJ Keefe, DA Huling, MJ Coggins, DF Keefe… - Pain, 2012 - journals.lww.com
Virtual reality for persistent pain: A new direction for beh... : PAIN Virtual reality for persistent
pain: A new direction for behavioral pain management : PAIN International Association for the …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments

S Tregillus, E Folmer - Proceedings of the 2016 chi conference on …, 2016 - dl.acm.org
Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically
limited to using head tracking, which makes it difficult to perform complex tasks like …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remapping spacetime or altering users' body representation, such as stretching the user's …

Openrdw: A redirected walking library and benchmark with multi-user, learning-based functionalities and state-of-the-art algorithms

YJ Li, M Wang, F Steinicke… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Redirected walking (RDW) is a locomotion technique that guides users on virtual paths,
which might vary from the paths they physically walk in the real world. Thereby, RDW …

The feet in human--computer interaction: A survey of foot-based interaction

E Velloso, D Schmidt, J Alexander… - ACM Computing …, 2015 - dl.acm.org
Foot-operated computer interfaces have been studied since the inception of human--
computer interaction. Thanks to the miniaturisation and decreasing cost of sensing …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

A study of physical fitness and enjoyment on virtual running for exergames

C Khundam, F Nöel - International Journal of Computer Games …, 2021 - Wiley Online Library
Virtual Reality (VR) technology has advanced forward in everyday life where virtual fitness is
possible through physically moving around in the real world. Exergame is a video game for …