A brief history of serious games

P Wilkinson - … Computing and Serious Games: International GI …, 2016 - Springer
Serious Games are now an established field of study. In this field most would attribute the
rise of Serious Games to Clark C Abt's creation of the term in 1970, or indeed Ben Sawyer's …

Overview of research on the educational use of video games

S Egenfeldt-Nielsen - Nordic journal of digital literacy, 2006 - idunn.no
This paper overviews research on the educational use of video games by examining the
viability of the different learning theories in the field, namely behaviorism, cognitivism …

An empirical test of the theory of gamified learning: The effect of leaderboards on time-on-task and academic performance

RN Landers, AK Landers - Simulation & Gaming, 2014 - journals.sagepub.com
Background The theory of gamified learning provides a theoretical framework to test the
impact of gamification efforts upon learner behaviors and attitudes, as well as the effect of …

Exploring the impact of gamification on student engagement and involvement with e-learning systems

I Bouchrika, N Harrati, V Wanick… - Interactive Learning …, 2021 - Taylor & Francis
In spite of the unprecedented popularity to use innovative gaming concepts within the
educational context in order to promote active learning, engage people and solve …

[图书][B] Beyond edutainment: Exploring the educational potential of computer games

S Egenfeldt-Nielsen - 2011 - books.google.com
Computer games have attracted much attention over the years, mostly attention of the less
flattering kind. This has been true for computer games focused on entertainment, but also for …

A review of scholarship on assessing experiential learning effectiveness

J Gosen, J Washbush - Simulation & gaming, 2004 - journals.sagepub.com
This article focuses on the research and scholarship dealing with the assessment of the
experiential approach in both its computer-based and human-based forms. It covers two …

Simulations and games: Use and barriers in higher education

J Lean, J Moizer, M Towler… - Active learning in higher …, 2006 - journals.sagepub.com
This article explores the use of simulations and games in tertiary education. It examines the
extent to which academics use different simulation-based teaching approaches and how …

Business simulations and cognitive learning: Developments, desires, and future directions

PH Anderson, L Lawton - Simulation & Gaming, 2009 - journals.sagepub.com
This article focuses on the research associated with the assessment of the cognitive learning
that occurs through participation in a simulation exercise. It summarizes the objective …

The evolution of simulation-based learning across the disciplines, 1965–2018: A science map of the literature

P Hallinger, R Wang - Simulation & Gaming, 2020 - journals.sagepub.com
Background. Simulation-based learning (SBL) has been applied and studied in educational
settings for at least six decades. While numerous reviews of research have been conducted …

Distinguishing between games and simulations: A systematic review

L Sauvé, L Renaud, D Kaufman, JS Marquis - Journal of Educational …, 2007 - JSTOR
Based on the hypothesis that inconclusive research results with regard to the impact of
games and simulations are linked to the absence of clear concept definitions, research was …