A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

FreshUP—A pervasive educational game for freshmen

R Zender, R Metzler, U Lucke - Pervasive and mobile computing, 2014 - Elsevier
Students beginning their studies at university face manifold problems such as orientation in
a new environment and organizing their courses. This article presents the implementation …

Pengembangan mobile game untuk pembelajaran pada materi larutan penyangga

S Yosimayasari, H Hartono… - Jurnal Inovasi Pendidikan …, 2021 - journal.uny.ac.id
Penelitian ini bertujuan menghasilkan produk mobile game untuk pembelajaran pada
materi larutan penyangga yang valid, praktis dan efektif terhadap hasil belajar dan motivasi …

FreshUP—implementation and evaluation of a pervasive game for freshmen

W Köhlmann, R Zender, U Lucke - 2012 IEEE International …, 2012 - ieeexplore.ieee.org
Students beginning their studies at university face manifold problems such as orientation in
a new environment and organizing their courses. In contrast to a conventional scavenger …

CrowdSMILE: a crowdsourcing-based social and mobile integrated system for learning by exploration

DM Punjabi, LP Tung, BSP Lin - 2013 IEEE 10th International …, 2013 - ieeexplore.ieee.org
Lifelong Learning (LLL) can be enabled by Personal Learning Environments (PLEs), which
are usually composed of a mixed set of loosely coupled tools, applications and systems. In …

Learning in mobility with Context4Learning: developing a context-aware mobile learning application

C Marcelo, C Yot-Domínguez… - … Journal of Mobile …, 2016 - inderscienceonline.com
The adaptation possibilities provided by mobile devices strive to encompass and motivate
students' education process by providing learning resources and activities adapted to their …

[PDF][PDF] The Application of Augmented Reality using Merge Cube in Glycoscience Dissemination

GL Lin - Int. J. Digit. Media Des, 2021 - researchgate.net
Biomedical knowledge is often considered difficult for adolescents. However, if we can apply
the right tools effectively in education, it would be easier to help expand adolescents' …

CrowdSMILE–運用社群網路群眾外包技術之行動學習系統

彭丹尼, 林寶樹 - 2012 - ir.lib.nycu.edu.tw
在日常生活和活動當中, 學習隨時隨地不斷地在發生, 不僅僅在教室裡, 更多的是在教室之外,
以透過自主性的終身學習達到學習不間斷的目的. 而且這樣的學習是以學習者為中心 …

[PDF][PDF] Сучасні українські реалії та освіта

СВ Захарін - 2024 - lib.iitta.gov.ua
4. McConnell E., Janulis P., Phillips G., Truong R., Birkett M. Multiple minority stress and LGBT
community resilience among sex Page 1 135 4. McConnell E., Janulis P., Phillips G., Truong …

Dissemination of Biomedical Cell Sheets using Reality Technology and Digital Tools

GL Lin, PH Chen - Journal of Humanities and Social …, 2021 - al-kindipublisher.com
Nowadays, with the advance of biomedical and pharmaceutical technology, new treatments
such as cell therapy, cell sheets, etc. all provide patients other alternatives. However, the …