A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Revisiting collaboration through mixed reality: The evolution of groupware

B Ens, J Lanir, A Tang, S Bateman, G Lee… - International Journal of …, 2019 - Elsevier
Abstract Collaborative Mixed Reality (MR) systems are at a critical point in time as they are
soon to become more commonplace. However, MR technology has only recently matured to …

Privacy-enhancing technology and everyday augmented reality: Understanding bystanders' varying needs for awareness and consent

J O'Hagan, P Saeghe, J Gugenheimer… - Proceedings of the …, 2023 - dl.acm.org
Fundamental to Augmented Reality (AR) headsets is their capacity to visually and aurally
sense the world around them, necessary to drive the positional tracking that makes …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games

K Rogers, S Karaosmanoglu, D Wolf… - Frontiers in Virtual …, 2021 - frontiersin.org
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …

Re-evaluating vr user awareness needs during bystander interactions

J O'Hagan, JR Williamson, F Mathis, M Khamis… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

TransceiVR: Bridging asymmetrical communication between VR users and external collaborators

B Thoravi Kumaravel, C Nguyen, S DiVerdi… - Proceedings of the 33rd …, 2020 - dl.acm.org
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …

Xrstudio: A virtual production and live streaming system for immersive instructional experiences

M Nebeling, S Rajaram, L Wu, Y Cheng… - Proceedings of the 2021 …, 2021 - dl.acm.org
There is increased interest in using virtual reality in education, but it often remains an
isolated experience that is difficult to integrate into current instructional experiences. In this …