[图书][B] Handbook of research on educational communications and technology: a project of the association for educational communications and technology

D Jonassen, MJ Spector, M Driscoll, MD Merrill… - 2008 - api.taylorfrancis.com
Early in 2005, Phil Harris, Executive Director of the Association of Educational
Communications and Technology, approached Mike Spector and asked if he would like to …

Social diffusion patterns in three-dimensional virtual worlds

K Börner, S Penumarthy - Information Visualization, 2003 - journals.sagepub.com
This paper presents a visualization tool set that can be used to visualize the evolution of
three-dimensional (3D) virtual environments, the distribution of their virtual inhabitants over …

Intelligent collaborative expression in support of socialization of devices

M Chuah - US Patent 8,489,769, 2013 - Google Patents
US8489769B2 - Intelligent collaborative expression in support of socialization of devices -
Google Patents US8489769B2 - Intelligent collaborative expression in support of …

Research designs

SM Ross, GR Morrison, RD Hannafin… - … of research on …, 2008 - api.taylorfrancis.com
This chapter examines the types of designs and methodological approaches used by
educational technology and instructional design researchers to investigate:(1) instructional …

Visualización y Análisis de Datos en Mundos Virtuales Educativos: Comprendiendo la interacción de los usuarios en los entornos 3D

FJ García-Peñalvo, J Cruz-Benito, R Therón Sánchez - 2014 - gredos.usal.es
[ES] Los Mundos Virtuales y otro tipo de entornos 3D como los videojuegos tienen cada vez
una mayor presencia en el ámbito de la educación. Este tipo de recursos otorgan a través …

Designing choice experiments using focus groups: Results from an Aberdeen case study

AM Davies, R Laing - Forum Qualitative Sozialforschung …, 2002 - qualitative-research.net
This paper describes how focus groups can contribute in the design of choice experiments
for use in the urban environment. Focus groups enable researchers to identify changes to …

Automatic Acquisition of User Models of Interaction to Evaluate the Usability of Virtual Environments

N Hanna, D Richards, MJ Jacobson - Knowledge Management and …, 2012 - Springer
Abstract Evaluation is an essential step in the research and development of software,
particularly for new technologies such as Virtual Environments. One of the challenges to …

From spatial proximity to semantic coherence: A quantitative approach to the study of group dynamics in collaborative virtual environments

C Chen, K Börner - Presence, 2005 - ieeexplore.ieee.org
This article describes a quantitative approach to the study of group dynamics in
Collaborative Information Visualization Environments (CIVEs). This approach characterizes …

Analyzing and presenting interaction data: A teacher, student and researcher perspective

W Van Diggelen, J Janssen, M Overdijk, C Asterhan… - 2008 - repository.isls.org
Students' actions within a CSCL-environment can be recorded and stored as interaction
data. This data can be accessed and analyzed automatically. Teachers, students and …

Visual analysis of website browsing patterns

SG Eick - Visual Interfaces to Digital Libraries, 2002 - Springer
The explosive growth on-line activity has established the echannel as a critical component
of how institutions interact with their customers. One of the unique aspects of this channel is …