A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes

AD Ritzhaupt, R Huang, M Sommer, J Zhu… - Educational Technology …, 2021 - Springer
The purpose of this study was to examine the effects of gamification used in formal
educational settings on student affective and behavioral outcomes. Using systematic …

The age of neuroergonomics: towards ubiquitous and continuous measurement of brain function with fNIRS

A Curtin, H Ayaz - Japanese Psychological Research, 2018 - Wiley Online Library
Neuroergonomics is an emerging field that investigates the human brain in relation to
behavioral performance in natural environments and everyday settings. Functional near …

Brain-imaging techniques in educational technologies: A systematic literature review

K Tenório, E Pereira, S Remigio, D Costa… - Education and …, 2022 - Springer
Recent studies are increasingly using brain-imaging techniques in the technology-
enhanced learning (TEL) context to understand students' cognitive processes during …

Insights into Cognitive Engagement: Comparing the Effectiveness of Game-Based and Video-Based Learning

S Sharmin, A Bhattacharjee, R Sadik, PR Patre… - arXiv preprint arXiv …, 2023 - arxiv.org
The analysis of brain signals holds considerable importance in enhancing our
comprehension of diverse learning techniques and cognitive mechanisms. Game-based …

Cognitive Engagement for STEM+ C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS

S Sharmin, R Koiler, R Sadik… - … and eXtended and …, 2024 - ieeexplore.ieee.org
For serious games on education, understanding the effectiveness of different learning
methods in influencing cognitive processes remains a significant challenge. In particular …

Educational Neuroscience

E Stern, RH Grabner… - Zeitschrift für …, 2017 - econtent.hogrefe.com
The tremendous progress in brain imaging techniques made in the past decades has
become an ongoing chance but also a challenge for the behavioral sciences–first and …

Developing secondary school students' procedural fluency with cover, copy and compare

J Strauss - 2022 - repository.lboro.ac.uk
The aim of this thesis is to establish the efficacy of Cover, Copy and Compare (CCC) for
improving secondary-level mathematical procedures. CCC is a well-established method for …

L'intelligenza numerica. Analisi critica di un videogioco per il potenziamento dell'intelligenza numerica.

B BAÙ - thesis.unipd.it
La seguente tesi di ricerca si pone come obiettivo quello di analizzare l'usabilità di un
videogioco sulla linea numerica rivolto a bambini di 5 anni, con fine ultimo il potenziamento …

The long and winding road to educationally relevant cognitive neuroscience: Commentary on Çakır, Akkus Çakır, Ayaz, and Lee (2016).

L Verschaffel - 2016 - psycnet.apa.org
Comments on the original article by Çakır, Akkus Çakır, Ayaz, and Lee (see record 2017-
06486-010) which discussed the behavioral and neural effects of playing a mobile game on …

[PDF][PDF] and Education

R Schumacher - Zeitschrift für Psychologie, 1890 - ethz.ch
If you wish to post the article to your personal or institutional website or to archive it in an
institutional or disciplinary repository, please use either a pre-print or a post-print of your …