Global prevalence of digital addiction in general population: A systematic review and meta-analysis
SQ Meng, JL Cheng, YY Li, XQ Yang, JW Zheng… - Clinical psychology …, 2022 - Elsevier
The present meta-analytic review aimed to synthesize the global prevalence characteristics
of digital addiction in the general population. We searched PubMed, Embase, Cochrane …
of digital addiction in the general population. We searched PubMed, Embase, Cochrane …
[HTML][HTML] Combatting digital addiction: Current approaches and future directions
In recent years, the notion of digital addiction has become popular. Calls for solutions to
combat it, especially in adolescents, are on the rise. Whilst there remains debate on the …
combat it, especially in adolescents, are on the rise. Whilst there remains debate on the …
[HTML][HTML] Combating fear of missing out (FoMO) on social media: The FoMO-R method
Background: The fear of missing out (FoMO) on social media refers to the apprehension that
online content and interactions from others are unseen and reacted to in a timely fashion …
online content and interactions from others are unseen and reacted to in a timely fashion …
[HTML][HTML] A holistic investigation of the relationship between digital addiction and academic achievement among students
Digital addiction (DA), an umbrella term referring to addiction to any type of digital media,
such as the internet, smartphone, digital games, and social media, is a significant factor …
such as the internet, smartphone, digital games, and social media, is a significant factor …
Okul öncesi öğretmenlerinin Covid-19 pandemi sürecinde uzaktan eğitime ilişkin görüşlerinin incelenmesi
Bu araştırmanın amacı, Türkiye'nin farklı bölgelerinde görev yapan okul öncesi
öğretmenlerinin Covid-19 pandemi sürecinde öğrenme ve öğretme süreçlerinde yaşamış …
öğretmenlerinin Covid-19 pandemi sürecinde öğrenme ve öğretme süreçlerinde yaşamış …
[HTML][HTML] Addictive use of digital devices in young children: Associations with delay discounting, self-control and academic performance
T Schulz van Endert - PloS one, 2021 - journals.plos.org
The use of smartphones, tablets and laptops/PCs has become ingrained in adults' and
increasingly in children's lives, which has sparked a debate about the risk of addiction to …
increasingly in children's lives, which has sparked a debate about the risk of addiction to …
[HTML][HTML] Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game …
Primary study aim was defining prevalence of obesity, physical activity levels, digital game
addiction level in adolescents, to investigate gender differences, relationships between …
addiction level in adolescents, to investigate gender differences, relationships between …
[HTML][HTML] Revealing the intellectual structure and evolution of digital addiction research: An integrated bibliometric and science mapping approach
The current study uses “digital addiction” as an umbrella term to refer to addiction to the
Internet, social media, smartphones, digital devices, video games, or similar digital …
Internet, social media, smartphones, digital devices, video games, or similar digital …
[HTML][HTML] Rethinking classifications and metrics for problematic smartphone use and dependence: Addressing the call for reassessment
S Nawaz - Computers in Human Behavior Reports, 2023 - Elsevier
Despite numerous favourable consequences, excessive smartphone usage has become
linked to behaviours that might be detrimental or unsettling, at least for some individuals …
linked to behaviours that might be detrimental or unsettling, at least for some individuals …
[HTML][HTML] A comprehensive review on emerging trends in the dynamic evolution of digital addiction and depression
Introduction Using digital addiction as an umbrella term to cover any type of addictions to
digital technologies such as the internet, smartphones, social media, or video games, the …
digital technologies such as the internet, smartphones, social media, or video games, the …