A review on crowd simulation and modeling

S Yang, T Li, X Gong, B Peng, J Hu - Graphical Models, 2020 - Elsevier
Crowd simulation has emerged in the last decade as a widely used method of visual effects,
computer games, and urban planning, etc. The improvement of hardware performance and …

Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

A survey on deep learning for skeleton‐based human animation

L Mourot, L Hoyet, F Le Clerc… - Computer Graphics …, 2022 - Wiley Online Library
Human character animation is often critical in entertainment content production, including
video games, virtual reality or fiction films. To this end, deep neural networks drive most …

Online control of simulated humanoids using particle belief propagation

P Hämäläinen, J Rajamäki, CK Liu - ACM Transactions on Graphics …, 2015 - dl.acm.org
We present a novel, general-purpose Model-Predictive Control (MPC) algorithm that we call
Control Particle Belief Propagation (C-PBP). C-PBP combines multimodal, gradient-free …

Motionexplorer: Exploratory search in human motion capture data based on hierarchical aggregation

J Bernard, N Wilhelm, B Krüger, T May… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We present MotionExplorer, an exploratory search and analysis system for sequences of
human motion in large motion capture data collections. This special type of multivariate time …

Multi-task artificial neural networks and their extrapolation capabilities to predict full-body 3D human posture during one-and two-handed load-handling activities

M Mohseni, S Zargarzadeh, N Arjmand - Journal of Biomechanics, 2024 - Elsevier
Abstract Machine-learning based human posture-prediction tools can potentially be robust
alternatives to motion capture measurements. Existing posture-prediction approaches are …

Online motion synthesis using sequential monte carlo

P Hämäläinen, S Eriksson, E Tanskanen… - ACM Transactions on …, 2014 - dl.acm.org
We present a Model-Predictive Control (MPC) system for online synthesis of interactive and
physically valid character motion. Our system enables a complex (36-DOF) 3D human …

The pag crowd: A graph based approach for efficient data‐driven crowd simulation

P Charalambous, Y Chrysanthou - Computer Graphics Forum, 2014 - Wiley Online Library
We present a data‐driven method for the real‐time synthesis of believable steering
behaviours for virtual crowds. The proposed method interlinks the input examples into a …

Gaze and attention management for embodied conversational agents

T Pejsa, S Andrist, M Gleicher, B Mutlu - ACM Transactions on …, 2015 - dl.acm.org
To facilitate natural interactions between humans and embodied conversational agents
(ECAs), we need to endow the latter with the same nonverbal cues that humans use to …

Style-based motion analysis for dance composition

A Aristidou, E Stavrakis, M Papaefthimiou… - The visual computer, 2018 - Springer
Synthesizing human motions from existing motion capture data is the approach of choice in
most applications requiring high-quality visual results. Usually to synthesize motion, short …