A review on crowd simulation and modeling
S Yang, T Li, X Gong, B Peng, J Hu - Graphical Models, 2020 - Elsevier
Crowd simulation has emerged in the last decade as a widely used method of visual effects,
computer games, and urban planning, etc. The improvement of hardware performance and …
computer games, and urban planning, etc. The improvement of hardware performance and …
Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
A survey on deep learning for skeleton‐based human animation
L Mourot, L Hoyet, F Le Clerc… - Computer Graphics …, 2022 - Wiley Online Library
Human character animation is often critical in entertainment content production, including
video games, virtual reality or fiction films. To this end, deep neural networks drive most …
video games, virtual reality or fiction films. To this end, deep neural networks drive most …
Online control of simulated humanoids using particle belief propagation
We present a novel, general-purpose Model-Predictive Control (MPC) algorithm that we call
Control Particle Belief Propagation (C-PBP). C-PBP combines multimodal, gradient-free …
Control Particle Belief Propagation (C-PBP). C-PBP combines multimodal, gradient-free …
Motionexplorer: Exploratory search in human motion capture data based on hierarchical aggregation
We present MotionExplorer, an exploratory search and analysis system for sequences of
human motion in large motion capture data collections. This special type of multivariate time …
human motion in large motion capture data collections. This special type of multivariate time …
Multi-task artificial neural networks and their extrapolation capabilities to predict full-body 3D human posture during one-and two-handed load-handling activities
Abstract Machine-learning based human posture-prediction tools can potentially be robust
alternatives to motion capture measurements. Existing posture-prediction approaches are …
alternatives to motion capture measurements. Existing posture-prediction approaches are …
Online motion synthesis using sequential monte carlo
P Hämäläinen, S Eriksson, E Tanskanen… - ACM Transactions on …, 2014 - dl.acm.org
We present a Model-Predictive Control (MPC) system for online synthesis of interactive and
physically valid character motion. Our system enables a complex (36-DOF) 3D human …
physically valid character motion. Our system enables a complex (36-DOF) 3D human …
The pag crowd: A graph based approach for efficient data‐driven crowd simulation
P Charalambous, Y Chrysanthou - Computer Graphics Forum, 2014 - Wiley Online Library
We present a data‐driven method for the real‐time synthesis of believable steering
behaviours for virtual crowds. The proposed method interlinks the input examples into a …
behaviours for virtual crowds. The proposed method interlinks the input examples into a …
Gaze and attention management for embodied conversational agents
To facilitate natural interactions between humans and embodied conversational agents
(ECAs), we need to endow the latter with the same nonverbal cues that humans use to …
(ECAs), we need to endow the latter with the same nonverbal cues that humans use to …
Style-based motion analysis for dance composition
A Aristidou, E Stavrakis, M Papaefthimiou… - The visual computer, 2018 - Springer
Synthesizing human motions from existing motion capture data is the approach of choice in
most applications requiring high-quality visual results. Usually to synthesize motion, short …
most applications requiring high-quality visual results. Usually to synthesize motion, short …