[PDF][PDF] A review of studies on location-based live-service games during the Covid-19 pandemic: players' behavior and reluctance to return to the pre-pandemic state

S Laato, B Kordyaka, J Hamari - 2024 - trepo.tuni.fi
March 11, 2020, multiple nations announced limitations to their citizens' movements in order
to restrict the spread of the disease. The movement restrictions were a particular challenge …

Resemblance of religion and pervasive games: A study among church employees and gamers

S Laato, S Rauti, J Hamari - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Previous research suggests that the experience and practices related to gaming and
extended realities, and religion and spiritualism, share similarities. In this study, we explore …

[HTML][HTML] Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering

S Laato, T Tregel - Entertainment Computing, 2023 - Elsevier
Crowdsourcing has been recently successfully used to gather rich geo data in location-
based games such as Pokémon GO. However, the academic literature has demonstrated …

Gamification of walking in nature: A field experiment with Pokémon GO Routes

S Laato, S Rauti, B Kordyaka, K Papangelis… - Proceedings of the …, 2024 - dl.acm.org
There are numerous benefits from regularly walking in nature, and today's mobile
technologies have the potential to encourage people to do so. Past research has showed …

Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games

J Dunham, J Xu, K Papangelis, N Lalone… - ACM Games: Research …, 2024 - dl.acm.org
Traditional location-based advertising (LBA), such as billboards and signage, has long been
a staple of direct-to-consumer advertising. In recent years, however, the prominence and …

[HTML][HTML] Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years

S Laato, H Söbke, MF Baer - i-com, 2024 - degruyter.com
Location-based games are a highly technology-dependent game genre that has witnessed
an exponential increase in popularity with the democratisation of smartphones as well as …

The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pokémon GO

J Dunham, K Papangelis, N LaLone… - Behaviour & Information …, 2024 - Taylor & Francis
Location-based games (LBG) impose virtual spaces on top of physical locations. Studies
have explored LBG from various perspectives. In this paper, we leverage several of the most …

Building positively affective location-based advertising: A study of Pokémon GO players

J Dunham, K Papangelis, C Boulanger… - Proceedings of the …, 2023 - dl.acm.org
With the expanding popularity of Location-Based Games and the rise of advertising therein,
there exists a need to comprehend the impact of Location-Based Game Advertising (LGA) …

“Go-tcha!”: The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go

TD Huțul, A Karner-Huțuleac, A Huțul - Entertainment Computing, 2024 - Elsevier
The present study aimed to test the reasons behind people's use of Pokemon Go during the
Covid-19 pandemic (post-lockdown) in Romania, along with a set of particular factors that …

CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System

G Fan, C Zhang, K Wang, Y Li, J Chen, Z Xu - arXiv preprint arXiv …, 2024 - arxiv.org
The multiplayer online battle arena (MOBA) genre has gained significant popularity and
economic success, attracting considerable research interest within the Human-Computer …