A state-of-the-art systematic content analysis of games for health

AS Lu, H Kharrazi - Games for health journal, 2018 - liebertpub.com
As the field of games for health continues to gain momentum, it is crucial to document the
field's scale of growth, identify design patterns, and to address potential design issues for …

Videogame preservation and massively multiplayer online role‐playing games: A review of the literature

MA Winget - Journal of the American Society for Information …, 2011 - Wiley Online Library
Videogames are important cultural and economic artifacts. They also present challenges
that anticipate the problems inherent in any complex digital interactive system. Not only are …

Finding time for tabletop: Board game play and parenting

MJ Rogerson, M Gibbs - Games and Culture, 2018 - journals.sagepub.com
Hobby board gaming is a serious leisure pastime that entails large commitments of time and
energy. When serious hobby board gamers become parents, their opportunities for …

Conodonts in the Upper Ordovician Keisley Limestone of northern England: taxonomy, biostratigraphical significance and biogeographical relationships

SM Bergström, A Ferretti - Papers in Palaeontology, 2015 - Wiley Online Library
The classical fauna from the Keisley Limestone, one of the first Upper Ordovician conodont
faunas described from the UK, is re‐evaluated based on relatively abundant collections of …

Designing an attractive metaverse: Research on design factors influencing audience satisfaction with a virtual space based on QCA

LB Fang, X Dong, Z Weng, T Chen - Journal of Theoretical and Applied …, 2022 - mdpi.com
Consistent with the imminence of the metaverse, academics and industry have been paying
more attention to the research into the metaverse. The viewpoint that present studies have …

The game genre map: A revised game classification

S Heintz, ELC Law - Proceedings of the 2015 annual Symposium on …, 2015 - dl.acm.org
The existing common video game genres lack clarity as well as consistency and thus cannot
serve as a solid reference to inform the research on digital educational games (DEG), which …

Analysing digital educational games with the Games as Action, Games as Text framework

LC Jackson, J O'Mara, J Moss, AC Jackson - Computers & Education, 2022 - Elsevier
At the turn of the millennium, digital games researcher Marc Prensky sought to turn many of
the prevailing assumptions about young people on their head. Prensky argued that being …

Digital educational games: methodologies for evaluating the impact of game type

S Heintz, ELC Law - ACM Transactions on Computer-Human Interaction …, 2018 - dl.acm.org
Our main research question is how the choice of game type influences the success of digital
educational games (DEGs), where success is defined as significant domain-specific …

[PDF][PDF] Adventures of Ludom: A videogame geneontology

VM Karhulahti - 2015 - utupub.fi
Within the last few decades, the videogame has become an important media, economic, and
cultural phenomenon. Along with the phenomenon's proliferation the aspects that constitute …

Design Patterns for Mobile Games Based on Structural Similarity

G Rasool, Y Hussain, T Umer, J Rasheed, SF Yeo… - Applied Sciences, 2023 - mdpi.com
Software design patterns have a proven impact on the quality of software applications and
the development process of an application. The success of design patterns in the software …