Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

VEN-3DVE: vision based egocentric navigation for 3D virtual environments

M Raees, S Ullah, SU Rahman - International Journal on Interactive …, 2019 - Springer
Navigation is moving inside a virtual environment to reach to a desired object or location.
This paper presents a new egocentric navigation technique for exploring a virtual scene by …

March-and-Reach: A realistic ladder climbing technique

C Lai, RP McMahan, J Hall - 2015 IEEE Symposium on 3D User …, 2015 - ieeexplore.ieee.org
In most 3D applications, travel is limited to horizontal movement. A few 3D travel techniques
allow for vertical travel, but most of them rely on “magic” abilities, such as flying. We sought …

3D visualization and multimodal interaction with temporal information using timelines

G Drossis, D Grammenos, I Adami… - … –INTERACT 2013: 14th …, 2013 - Springer
This paper reports on the design, development and evaluation of TimeViewer, a system
allowing the storing, visualization and multimodal interaction with temporal and semantic …

Universal Usability of Virtual Reality

M Al Zayer - 2019 - search.proquest.com
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we
work, connect, and play. For this vision to be realized, however, VR must be equally …

Kinect web kiosk framework

C Bohak, M Marolt - International Conference on Human Factors in …, 2013 - Springer
In this paper we present a web kiosk framework based on Kinect sensor. The main idea is to
use the framework for creation of simple interactive presentations for informing, advertising …

Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system

MA Mirzaei, JR Chardonnet… - 2013 10th IEEE …, 2013 - ieeexplore.ieee.org
This paper proposes a navigation technique for traveling inside a real-scale 3D model
based on human gesture analysis. In the first step, a simple threshold is used as a criterion …

Duity: A Low-cost and Pervasive Finger-count Based Hand Gesture Recognition System for Low-literate and Novice Users

T Chakraborty, MTH Majumder, M Nasim… - Proceedings of the 15th …, 2018 - dl.acm.org
In the context of developed countries, a considerable amount of research studies have been
done to make Human-Computer Interaction (HCI) as natural and intuitive as possible for the …

Even-ve: Eyes visibility based egocentric navigation for virtual environments

MA Raees, S Ullah - IJIMAI, 2018 - dialnet.unirioja.es
Navigation is one of the 3D interactions often needed to interact with a synthetic world. The
latest advancements in image processing have made possible gesture based interaction …

Public Systems Supporting Noninstrumented Body-Based Interaction

D Grammenos, G Drossis, X Zabulis - Playful User Interfaces: Interfaces …, 2014 - Springer
Body-based interaction constitutes a very intuitive way for humans to communicate with their
environment but also among themselves. Nowadays, various technological solutions allow …