[HTML][HTML] A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

S Vlahovic, M Suznjevic, L Skorin-Kapov - Journal on Multimodal User …, 2022 - Springer
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …

[HTML][HTML] Foveated rendering: A state-of-the-art survey

L Wang, X Shi, Y Liu - Computational Visual Media, 2023 - Springer
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …

Cybersickness: a multisensory integration perspective

M Gallagher, ER Ferrè - Multisensory research, 2018 - brill.com
In the past decade, there has been a rapid advance in Virtual Reality (VR) technology. Key
to the user's VR experience are multimodal interactions involving all senses. The human …

[HTML][HTML] An integrative view of foveated rendering

B Mohanto, ABMT Islam, E Gobbetti, O Staadt - Computers & Graphics, 2022 - Elsevier
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …

How the presence and size of static peripheral blur affects cybersickness in virtual reality

YX Lin, R Venkatakrishnan… - ACM Transactions on …, 2020 - dl.acm.org
Cybersickness (CS) is one of the challenges that has hindered the widespread adoption of
Virtual Reality and its applications. Consequently, a number of studies have focused on …

Kernel foveated rendering

X Meng, R Du, M Zwicker, A Varshney - Proceedings of the ACM on …, 2018 - dl.acm.org
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate
interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize …

Eye-tracked virtual reality: a comprehensive survey on methods and privacy challenges

E Bozkir, S Özdel, M Wang, B David-John… - arXiv preprint arXiv …, 2023 - arxiv.org
Latest developments in computer hardware, sensor technologies, and artificial intelligence
can make virtual reality (VR) and virtual spaces an important part of human everyday life …

Foveated rendering: Motivation, taxonomy, and research directions

S Jabbireddy, X Sun, X Meng, A Varshney - arXiv preprint arXiv …, 2022 - arxiv.org
With the recent interest in virtual reality and augmented reality, there is a newfound demand
for displays that can provide high resolution with a wide field of view (FOV). However, such …

Contrastive distortion‐level learning‐based no‐reference image‐quality assessment

X Wei, J Li, M Zhou, X Wang - International Journal of …, 2022 - Wiley Online Library
A contrastive distortion‐level learning‐based no‐reference image‐quality assessment (NR‐
IQA) framework is proposed in this study to further effectively model various distortion types …

VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading

T Rolff, S Schmidt, K Li, F Steinicke… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Recent advancements in Neural Radiance Fields (NeRF) provide enormous potential for a
wide range of Mixed Reality (MR) applications. However, the applicability of NeRF to real …