Design guideline for developing safe systems that apply electricity to the human body
The human body has unique electrical characteristics. These characteristics have been
investigated in various studies in human-computer interaction (HCI) and related research …
investigated in various studies in human-computer interaction (HCI) and related research …
Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation
We present a small and lightweight wearable device that enhances virtual reality
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …
Superhuman sports: Applying human augmentation to physical exercise
Superhuman sports is an emerging research field focused on exploring human
augmentation in a playful way. The field combines competition and physical elements from …
augmentation in a playful way. The field combines competition and physical elements from …
Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation
Vertigo--the momentary disruption of the stability of perception--is an intriguing game
element that underlies many unique play experiences, such as spinning in circles as …
element that underlies many unique play experiences, such as spinning in circles as …
[图书][B] Sensor-actuator supported implicit interaction in driver assistance systems
A Riener - 2010 - Springer
Advances in microelectronics and embedded systems technology have accelerated the
evolution of Driver Assistance Systems towards more driving safety, comfort, entertainment …
evolution of Driver Assistance Systems towards more driving safety, comfort, entertainment …
Reves: Redirection enhancement using four-pole vestibular electrode stimulation
Redirected walking (RDW) visually manipulates the movement of the virtual environment
(VE) such that the movement of the real environment (RE) and VE are no longer matched 1 …
(VE) such that the movement of the real environment (RE) and VE are no longer matched 1 …
Personified and multistate camera motions for first-person navigation in desktop virtual reality
In this paper we introduce novel'Camera Motions'(CMs) to improve the sensations related to
locomotion in virtual environments (VE). Traditional Camera Motions are artificial oscillating …
locomotion in virtual environments (VE). Traditional Camera Motions are artificial oscillating …
Feel it: Using proprioceptive and haptic feedback for interaction with virtual embodiment
Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing
object information. A user can control a character or object in a virtual environment to …
object information. A user can control a character or object in a virtual environment to …
System and method for providing therapy by altering the motion of a person
AK Chan, RA Hyde, JT Kare, LL Wood - US Patent 8,340,757, 2012 - Google Patents
A method for providing motor control therapy for a user by altering a user's motional
response is generally described. The method includes directing a user to perform a …
response is generally described. The method includes directing a user to perform a …
System and method for providing feedback control in a vestibular stimulation system
AK Chan, RA Hyde, JT Kare, LL Wood - US Patent 8,265,746, 2012 - Google Patents
(57) ABSTRACT A method is generally described which includes a method for altering a
user's motional response to Sound. The method includes receiving a Sound produced by a …
user's motional response to Sound. The method includes receiving a Sound produced by a …