Design guideline for developing safe systems that apply electricity to the human body

M Kono, T Takahashi, H Nakamura, T Miyaki… - ACM Transactions on …, 2018 - dl.acm.org
The human body has unique electrical characteristics. These characteristics have been
investigated in various studies in human-computer interaction (HCI) and related research …

Adding proprioceptive feedback to virtual reality experiences using galvanic vestibular stimulation

M Sra, A Jain, P Maes - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
We present a small and lightweight wearable device that enhances virtual reality
experiences and reduces cybersickness by means of galvanic vestibular stimulation (GVS) …

Superhuman sports: Applying human augmentation to physical exercise

K Kunze, K Minamizawa, S Lukosch… - IEEE Pervasive …, 2017 - ieeexplore.ieee.org
Superhuman sports is an emerging research field focused on exploring human
augmentation in a playful way. The field combines competition and physical elements from …

Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation

R Byrne, J Marshall, FF Mueller - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Vertigo--the momentary disruption of the stability of perception--is an intriguing game
element that underlies many unique play experiences, such as spinning in circles as …

[图书][B] Sensor-actuator supported implicit interaction in driver assistance systems

A Riener - 2010 - Springer
Advances in microelectronics and embedded systems technology have accelerated the
evolution of Driver Assistance Systems towards more driving safety, comfort, entertainment …

Reves: Redirection enhancement using four-pole vestibular electrode stimulation

S Hwang, J Lee, YI Kim, SJ Kim - CHI Conference on Human Factors in …, 2022 - dl.acm.org
Redirected walking (RDW) visually manipulates the movement of the virtual environment
(VE) such that the movement of the real environment (RE) and VE are no longer matched 1 …

Personified and multistate camera motions for first-person navigation in desktop virtual reality

L Terziman, M Marchal, F Multon… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
In this paper we introduce novel'Camera Motions'(CMs) to improve the sensations related to
locomotion in virtual environments (VE). Traditional Camera Motions are artificial oscillating …

Feel it: Using proprioceptive and haptic feedback for interaction with virtual embodiment

T Teo, F Nakamura, M Sugimoto, A Verhulst… - ACM SIGGRAPH 2020 …, 2020 - dl.acm.org
Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing
object information. A user can control a character or object in a virtual environment to …

System and method for providing therapy by altering the motion of a person

AK Chan, RA Hyde, JT Kare, LL Wood - US Patent 8,340,757, 2012 - Google Patents
A method for providing motor control therapy for a user by altering a user's motional
response is generally described. The method includes directing a user to perform a …

System and method for providing feedback control in a vestibular stimulation system

AK Chan, RA Hyde, JT Kare, LL Wood - US Patent 8,265,746, 2012 - Google Patents
(57) ABSTRACT A method is generally described which includes a method for altering a
user's motional response to Sound. The method includes receiving a Sound produced by a …