[图书][B] Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames
S Boluk, P LeMieux - 2017 - books.google.com
The greatest trick the videogame industry ever pulled was convincing the world that
videogames were games rather than a medium for making metagames. Elegantly defined as …
videogames were games rather than a medium for making metagames. Elegantly defined as …
[HTML][HTML] Tabletop board game elements and gamification interventions for health behavior change: realist review and proposal of a game design framework
Background: Games, when used as interventional tools, can influence behavior change by
incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or …
incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or …
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
Abstract Microsoft's Xbox and Sony's PlayStation overlay achievement and trophy systems
onto their video games. Though these meta-game reward systems are growing in popularity …
onto their video games. Though these meta-game reward systems are growing in popularity …
Children and Minecraft: A survey of children's digital play
Digital games such as Minecraft currently hold a position of significance in the media diets of
many children. However, little is known explicitly about just who plays, with whom and how …
many children. However, little is known explicitly about just who plays, with whom and how …
Scientific consensus and social controversy: exploring relationships between students' conceptions of the nature of science, biological evolution, and global climate …
BE Carter, JR Wiles - Evolution: education and outreach, 2014 - Springer
Background It is overwhelmingly acknowledged by the scientific community that evolution
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
Children's gaming involves much more than the gaming itself: A study of the metagame among 12-to 15-year-old children
In addition to gaming, there are many other activities around digital games. These
metagame activities have so far been studied from the perspective of single metagame …
metagame activities have so far been studied from the perspective of single metagame …
[HTML][HTML] The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill
LF Aeschbach, D Kayser, ABDC Hüsler, K Opwis… - Computers in Human …, 2023 - Elsevier
This paper examines the folk theory of ELO Hell, which stems from the community of esports
players. ELO Hell is a causal explanation for the failure to achieve which is prominent but …
players. ELO Hell is a causal explanation for the failure to achieve which is prominent but …
Orchestrating game generation
The design process is often characterized by and realized through the iterative steps of
evaluation and refinement. When the process is based on a single creative domain such as …
evaluation and refinement. When the process is based on a single creative domain such as …
Alienated playbour: Relations of production in EVE online
N Taylor, K Bergstrom, J Jenson… - Games and …, 2015 - journals.sagepub.com
This article explores the play practices of EVE Online industrialists: those primarily
responsible for generating the materials and equipment that drive the game's robust …
responsible for generating the materials and equipment that drive the game's robust …
[PDF][PDF] eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
Officially organized, spectator driven eSport tournaments occur within the notoriously
transgressive and ruthless game EVE Online. In these tournaments spying, bribing and …
transgressive and ruthless game EVE Online. In these tournaments spying, bribing and …