[图书][B] Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames

S Boluk, P LeMieux - 2017 - books.google.com
The greatest trick the videogame industry ever pulled was convincing the world that
videogames were games rather than a medium for making metagames. Elegantly defined as …

[HTML][HTML] Tabletop board game elements and gamification interventions for health behavior change: realist review and proposal of a game design framework

DS Epstein, A Zemski, J Enticott, C Barton - JMIR serious games, 2021 - games.jmir.org
Background: Games, when used as interventional tools, can influence behavior change by
incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or …

The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles

C Cruz, MD Hanus, J Fox - Computers in Human Behavior, 2017 - Elsevier
Abstract Microsoft's Xbox and Sony's PlayStation overlay achievement and trophy systems
onto their video games. Though these meta-game reward systems are growing in popularity …

Children and Minecraft: A survey of children's digital play

J Mavoa, M Carter, M Gibbs - New media & society, 2018 - journals.sagepub.com
Digital games such as Minecraft currently hold a position of significance in the media diets of
many children. However, little is known explicitly about just who plays, with whom and how …

Scientific consensus and social controversy: exploring relationships between students' conceptions of the nature of science, biological evolution, and global climate …

BE Carter, JR Wiles - Evolution: education and outreach, 2014 - Springer
Background It is overwhelmingly acknowledged by the scientific community that evolution
and global climate change (GCC) are undeniably supported by physical evidence. And yet …

Children's gaming involves much more than the gaming itself: A study of the metagame among 12-to 15-year-old children

J Kahila, M Tedre, S Kahila, H Vartiainen… - …, 2021 - journals.sagepub.com
In addition to gaming, there are many other activities around digital games. These
metagame activities have so far been studied from the perspective of single metagame …

[HTML][HTML] The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill

LF Aeschbach, D Kayser, ABDC Hüsler, K Opwis… - Computers in Human …, 2023 - Elsevier
This paper examines the folk theory of ELO Hell, which stems from the community of esports
players. ELO Hell is a causal explanation for the failure to achieve which is prominent but …

Orchestrating game generation

A Liapis, GN Yannakakis, MJ Nelson… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
The design process is often characterized by and realized through the iterative steps of
evaluation and refinement. When the process is based on a single creative domain such as …

Alienated playbour: Relations of production in EVE online

N Taylor, K Bergstrom, J Jenson… - Games and …, 2015 - journals.sagepub.com
This article explores the play practices of EVE Online industrialists: those primarily
responsible for generating the materials and equipment that drive the game's robust …

[PDF][PDF] eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.

M Carter, MR Gibbs - FDG, 2013 - fdg2013.org
Officially organized, spectator driven eSport tournaments occur within the notoriously
transgressive and ruthless game EVE Online. In these tournaments spying, bribing and …