18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
Evoking empathy: a framework for describing empathy tools
S Pratte, A Tang, L Oehlberg - Proceedings of the Fifteenth International …, 2021 - dl.acm.org
Empathy tools are experiences designed to evoke empathetic responses by placing the user
in another's lived and felt experience. The problem is that designers do not have a common …
in another's lived and felt experience. The problem is that designers do not have a common …
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …
Digital design literacy in k-9 education: experiences from pioneer teachers
M Van Mechelen, ML Wagner, GE Baykal… - Proceedings of the 20th …, 2021 - dl.acm.org
Based on a comprehensive account of digital design literacy, we report from an interview
study with pioneer teachers to disclose their experiences from teaching design in formal K-9 …
study with pioneer teachers to disclose their experiences from teaching design in formal K-9 …
Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research
Makerspace environments are becoming popular project-based learning spaces where
students interact with physical objects and peer collaboration, while developing 21st century …
students interact with physical objects and peer collaboration, while developing 21st century …
Towards constructive design feedback dialogues: guiding peer and client feedback to stimulate children's creative thinking
A Schut, M Van Mechelen, RM Klapwijk… - International Journal of …, 2020 - Springer
Abstract Design feedback is an essential pedagogical tool that can help young novice
designers navigate divergent and convergent paths while designing. However, design …
designers navigate divergent and convergent paths while designing. However, design …
[HTML][HTML] Tick Box Design: A bounded and packageable co-design method for large workshops
Abstract We present Tick Box Design, a rapid co-design method for research and industry
that allows users to gather many design ideas from large numbers of participants in a limited …
that allows users to gather many design ideas from large numbers of participants in a limited …
Widening the scope of fablearn research: Integrating computational thinking, design and making
FabLearn has primarily been concerned with studies of digital fabrication technologies in
education, however, we witness an increased interest in integrating other related topics such …
education, however, we witness an increased interest in integrating other related topics such …
Children's assessment of co-design skills: creativity, empathy and collaboration
M Van Mechelen, A Schut, M Gielen… - Proceedings of the 18th …, 2019 - dl.acm.org
This paper presents a co-design project in a school with 16 children ages 10 to 11 in which
three learning goals were defined upfront: creativity, empathy, and collaboration. The first …
three learning goals were defined upfront: creativity, empathy, and collaboration. The first …
Embedded assumptions in design and Making projects with children
Previous literature highlights the importance of teaching children design and Making skills.
However, there are fundamental differences in projects engaging children in design and …
However, there are fundamental differences in projects engaging children in design and …