18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

Evoking empathy: a framework for describing empathy tools

S Pratte, A Tang, L Oehlberg - Proceedings of the Fifteenth International …, 2021 - dl.acm.org
Empathy tools are experiences designed to evoke empathetic responses by placing the user
in another's lived and felt experience. The problem is that designers do not have a common …

Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios

M Van Mechelen, A Laenen, B Zaman… - International Journal of …, 2019 - Elsevier
This paper presents the Collaborative Design Thinking (CoDeT) co-design approach, its
theoretical framework, and its application in a case study with 49 children aged 9 to 10 in …

Digital design literacy in k-9 education: experiences from pioneer teachers

M Van Mechelen, ML Wagner, GE Baykal… - Proceedings of the 20th …, 2021 - dl.acm.org
Based on a comprehensive account of digital design literacy, we report from an interview
study with pioneer teachers to disclose their experiences from teaching design in formal K-9 …

Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research

I Radu, J Yuan, X Huang, B Schneider - Computers & Education: X Reality, 2023 - Elsevier
Makerspace environments are becoming popular project-based learning spaces where
students interact with physical objects and peer collaboration, while developing 21st century …

Towards constructive design feedback dialogues: guiding peer and client feedback to stimulate children's creative thinking

A Schut, M Van Mechelen, RM Klapwijk… - International Journal of …, 2020 - Springer
Abstract Design feedback is an essential pedagogical tool that can help young novice
designers navigate divergent and convergent paths while designing. However, design …

[HTML][HTML] Tick Box Design: A bounded and packageable co-design method for large workshops

J Read, MK Larusdottir, AS Islind, G Sim… - International Journal of …, 2022 - Elsevier
Abstract We present Tick Box Design, a rapid co-design method for research and industry
that allows users to gather many design ideas from large numbers of participants in a limited …

Widening the scope of fablearn research: Integrating computational thinking, design and making

E Eriksson, OS Iversen, GE Baykal… - Proceedings of the …, 2019 - dl.acm.org
FabLearn has primarily been concerned with studies of digital fabrication technologies in
education, however, we witness an increased interest in integrating other related topics such …

Children's assessment of co-design skills: creativity, empathy and collaboration

M Van Mechelen, A Schut, M Gielen… - Proceedings of the 18th …, 2019 - dl.acm.org
This paper presents a co-design project in a school with 16 children ages 10 to 11 in which
three learning goals were defined upfront: creativity, empathy, and collaboration. The first …

Embedded assumptions in design and Making projects with children

L Ventä-Olkkonen, M Kinnula, H Hartikainen… - Proceedings of the 32nd …, 2020 - dl.acm.org
Previous literature highlights the importance of teaching children design and Making skills.
However, there are fundamental differences in projects engaging children in design and …