Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies

A Behl, N Jayawardena, S Bhardwaj, V Pereira… - Technovation, 2024 - Elsevier
Gamification is a strategy, methodology, or activity that has picked up pace over time and
has been successfully deployed in organizations. Despite massive efforts to capture the …

Ethical considerations in gamified interactive marketing praxis

S Al-Msallam, N Xi, J Hamari - The Palgrave handbook of interactive …, 2023 - Springer
Gamification with various designs is becoming a mainstay of interactive marketing, used to
pervasively and holistically to in value-creating marketing practices. Beyond marketing …

The dark side of gamification in interactive marketing

C Bhutani, A Behl - The Palgrave Handbook of Interactive Marketing, 2023 - Springer
Gamification has captivated people's interests from all walks of life, including marketing
managers. Incorporating game mechanics in a non-gaming context like social media …

The influence of gamification in education: Possibilities, regulation and concerns

A Azevedo, A Guerra, P Azevedo - International Conference in …, 2021 - Springer
In an increasingly digitalized society, it is more common to use new technologies in different
dimensions of people's daily lives. Education is part of the set of fields where there is a need …

[PDF][PDF] Effects of gamification mechanisms on the behaviour of bank customers using credit cards

P Gautam - 2022 - researchbank.ac.nz
RESEARCH QUESTIONS• Which gamification elements are most desired among credit card
users in the banking context?• Is there a significant relationship between gamification and …

[PDF][PDF] J. 3 Ausgespielt? Zu Risiken und Nebenwirkungen von Gamification

M Heinz, H Fischer - 2021 - researchgate.net
Die Beantwortung der Frage, welche Risiken und Nebenwirkungen mit der Nutzung von
Gamification einhergehen können, ist für die Abwägung und die Art dessen Einsatzes von …

Dark Gamification: A Tale of Consumer Exploitation and Unfair Competition

P Khanna - Demystifying the Dark Side of AI in Business, 2024 - igi-global.com
Gamification has captivated the interest of consumers from all spheres of life, and marketing
holds a dominant position. It enhances customer engagement and loyalty through non …

Ausgespielt?

M Heinz, H Fischer - 2020 - tud.qucosa.de
Abstract (DE) Unser Alltag wird zunehmend von Technologien geprägt, die an unserer
natürlichen Lust am zufälligen Spiel ansetzen (Šimůnková, 2018). Schule, Arbeitsplatz …

An exploration of gamification as a teaching method for entrepreneurship education amongst black youth entrepreneurs in townships and periurban areas

A Mkuzo - 2023 - open.uct.ac.za
Due to the increase in youth unemployment, one of the suggestions has been a move to
encourage young people to pursue entrepreneurship. But entrepreneurship requires certain …

[PDF][PDF] Workplace gamification using Cultural Historical Activity Theory: three case studies

KA Oberprieler - 2019 - researchprofiles.canberra.edu.au
Organisations are continuously seeking to increase employee engagement to improve
organisational performance and gain competitive advantage. Gamification—the use of game …