Interaction with large displays: A survey

C Ardito, P Buono, MF Costabile… - ACM Computing Surveys …, 2015 - dl.acm.org
Large interactive displays are increasingly placed in public (or semipublic) locations,
including museums, shops, various city settings, and offices. This article discusses the …

Enabling hand gesture customization on wrist-worn devices

X Xu, J Gong, C Brum, L Liang, B Suh… - Proceedings of the …, 2022 - dl.acm.org
We present a framework for gesture customization requiring minimal examples from users,
all without degrading the performance of existing gesture sets. To achieve this, we first …

Gesturar: An authoring system for creating freehand interactive augmented reality applications

T Wang, X Qian, F He, X Hu, Y Cao… - The 34th Annual ACM …, 2021 - dl.acm.org
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, developing AR applications with customized hand interactions …

Memorability of pre-designed and user-defined gesture sets

MA Nacenta, Y Kamber, Y Qiang… - Proceedings of the …, 2013 - dl.acm.org
We studied the memorability of free-form gesture sets for invoking actions. We compared
three types of gesture sets: user-defined gesture sets, gesture sets designed by the authors …

Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills

RD Vatavu, G Cramariuc, DM Schipor - International Journal of Human …, 2015 - Elsevier
Our present understanding of young children׳ s touch-screen performance is still limited, as
only few studies have considered analyzing children׳ s touch interaction patterns so far. In …

Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature

H Xia, M Glueck, M Annett, M Wang… - ACM Transactions on …, 2022 - dl.acm.org
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …

CAPturAR: An augmented reality tool for authoring human-involved context-aware applications

T Wang, X Qian, F He, X Hu, K Huo, Y Cao… - Proceedings of the 33rd …, 2020 - dl.acm.org
Recognition of human behavior plays an important role in context-aware applications.
However, it is still a challenge for end-users to build personalized applications that …

Protoar: Rapid physical-digital prototyping of mobile augmented reality applications

M Nebeling, J Nebeling, A Yu, R Rumble - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
The latest generations of smartphones with built-in AR capabilities enable a new class of
mobile apps that merge digital and real-world content depending on a user's task, context …

Proton: multitouch gestures as regular expressions

K Kin, B Hartmann, T DeRose, M Agrawala - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Current multitouch frameworks require application developers to write recognition code for
custom gestures; this code is split across multiple event-handling callbacks. As the number …

MotionMA: Motion modelling and analysis by demonstration

E Velloso, A Bulling, H Gellersen - … of the SIGCHI Conference on Human …, 2013 - dl.acm.org
Particularly in sports or physical rehabilitation, users have to perform body movements in a
specific manner for the exercises to be most effective. It remains a challenge for experts to …