Fusing blockchain and AI with metaverse: A survey

Q Yang, Y Zhao, H Huang, Z Xiong… - IEEE Open Journal …, 2022 - ieeexplore.ieee.org
Metaverse as the latest buzzword has attracted great attention from both industry and
academia. Metaverse seamlessly integrates the real world with the virtual world and allows …

Navigating the metaverse: A technical review of emerging virtual worlds

H Herath, M Mittal, A Kataria - Wiley Interdisciplinary Reviews …, 2024 - Wiley Online Library
The metaverse, a burgeoning virtual reality realm, has garnered substantial attention owing
to its multifaceted applications. Rapid advancements and widespread acceptance of …

Artificial intelligence and virtual worlds–toward human-level AI agents

VM Petrović - IEEE Access, 2018 - ieeexplore.ieee.org
Artificial Intelligence (AI) has a long tradition as a scientific field, with tremendous
achievements accomplished in the decades behind us. At the same time, in the last few …

Dynamic game difficulty scaling using adaptive behavior-based AI

CH Tan, KC Tan, A Tay - IEEE Transactions on Computational …, 2011 - ieeexplore.ieee.org
Games are played by a wide variety of audiences. Different individuals will play with different
gaming styles and employ different strategic approaches. This often involves interacting with …

Multiagent inverse reinforcement learning for two-person zero-sum games

X Lin, PA Beling, R Cogill - IEEE Transactions on Games, 2017 - ieeexplore.ieee.org
The focus of this paper is a Bayesian framework for solving a class of problems termed
multiagent inverse reinforcement learning (MIRL). Compared to the well-known inverse …

[HTML][HTML] Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions

CA Cruz, JAR Uresti - Entertainment Computing, 2017 - Elsevier
Player-centered approaches that aim to maximize player enjoyment have been steady, but
with poor heuristics that do not rely on any particular theory of entertainment. Certainly, the …

Creating autonomous adaptive agents in a real-time first-person shooter computer game

D Wang, AH Tan - … on Computational Intelligence and AI in …, 2014 - ieeexplore.ieee.org
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a
vast amount of research dealing with real-time computer games other than the traditional …

Implementing AI for non-player characters in 3D video games

M Kopel, T Hajas - Intelligent Information and Database Systems: 10th …, 2018 - Springer
The purpose of this work was to find a solution for implementing intelligent behavior of
independent NPC agents (non-player characters) in video games. NPC is a computer …

MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games

YA Sekhavat - 2017 IEEE 5th international conference on …, 2017 - ieeexplore.ieee.org
Generally, the difficulty level of a therapeutic game is regulated manually by a therapist.
However, home-based rehabilitation games require a technique for automatic difficulty …

Tuning computer gaming agents using q-learning

PG Patel, N Carver, S Rahimi - 2011 Federated Conference on …, 2011 - ieeexplore.ieee.org
The aim of intelligent techniques, termed game AI, used in computer video games is to
provide an interesting and challenging game play to a game player. Being highly …