[图书][B] Eye tracking methodology: Theory and practice
AT Duchowski, AT Duchowski - 2017 - Springer
Andrew T. Duchowski Theory and Practice Third Edition Page 1 Eye Tracking Methodology
Andrew T. Duchowski Theory and Practice Third Edition Page 2 Eye Tracking Methodology …
Andrew T. Duchowski Theory and Practice Third Edition Page 2 Eye Tracking Methodology …
[引用][C] Spatial augmented reality: merging real and virtual worlds
O Bimber - AK Peters, 2005 - books.google.com
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …
areas for museums, edutainment, home entertainment, research, industry, and the art …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
ROI-constrained visualization of flood scenes to improve perception efficiency
Efficient and intuitive representation of floods can improve people's perception, which is
useful for flood emergency management and decision making. However, the current …
useful for flood emergency management and decision making. However, the current …
[图书][B] Digital terrain modeling: principles and methodology
Z Li, C Zhu, C Gold - 2004 - taylorfrancis.com
Written by experts, Digital Terrain Modeling: Principles and Methodology provides
comprehensive coverage of recent developments in the field. The topics include terrain …
comprehensive coverage of recent developments in the field. The topics include terrain …
[图书][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
[图书][B] Space-filling curves: an introduction with applications in scientific computing
M Bader - 2012 - books.google.com
The present book provides an introduction to using space-filling curves (SFC) as tools in
scientific computing. Special focus is laid on the representation of SFC and on resulting …
scientific computing. Special focus is laid on the representation of SFC and on resulting …
[图书][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
ROAMing terrain: Real-time optimally adapting meshes
M Duchaineau, M Wolinsky, DE Sigeti… - … Visualization'97 (Cat …, 1997 - ieeexplore.ieee.org
Terrain visualization is a difficult problem for applications requiring accurate images of large
datasets at high frame rates, such as flight simulation and ground-based aircraft testing …
datasets at high frame rates, such as flight simulation and ground-based aircraft testing …
A survey of 3D Space Path-Planning Methods and Algorithms
Due to their agility, cost-effectiveness, and high maneuverability, Unmanned Aerial Vehicles
(UAVs) have attracted considerable attention from researchers and investors alike. Path …
(UAVs) have attracted considerable attention from researchers and investors alike. Path …