[图书][B] Eye tracking methodology: Theory and practice

AT Duchowski, AT Duchowski - 2017 - Springer
Andrew T. Duchowski Theory and Practice Third Edition Page 1 Eye Tracking Methodology
Andrew T. Duchowski Theory and Practice Third Edition Page 2 Eye Tracking Methodology …

[引用][C] Spatial augmented reality: merging real and virtual worlds

O Bimber - AK Peters, 2005 - books.google.com
Like virtual reality, augmented reality is becoming an emerging platform in new application
areas for museums, edutainment, home entertainment, research, industry, and the art …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

ROI-constrained visualization of flood scenes to improve perception efficiency

J You, J Zhu, W Li, Y Guo, L Fu… - International Journal of …, 2023 - Taylor & Francis
Efficient and intuitive representation of floods can improve people's perception, which is
useful for flood emergency management and decision making. However, the current …

[图书][B] Digital terrain modeling: principles and methodology

Z Li, C Zhu, C Gold - 2004 - taylorfrancis.com
Written by experts, Digital Terrain Modeling: Principles and Methodology provides
comprehensive coverage of recent developments in the field. The topics include terrain …

[图书][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

[图书][B] Space-filling curves: an introduction with applications in scientific computing

M Bader - 2012 - books.google.com
The present book provides an introduction to using space-filling curves (SFC) as tools in
scientific computing. Special focus is laid on the representation of SFC and on resulting …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

ROAMing terrain: Real-time optimally adapting meshes

M Duchaineau, M Wolinsky, DE Sigeti… - … Visualization'97 (Cat …, 1997 - ieeexplore.ieee.org
Terrain visualization is a difficult problem for applications requiring accurate images of large
datasets at high frame rates, such as flight simulation and ground-based aircraft testing …

A survey of 3D Space Path-Planning Methods and Algorithms

H Mazaheri, S Goli, A Nourollah - ACM Computing Surveys, 2024 - dl.acm.org
Due to their agility, cost-effectiveness, and high maneuverability, Unmanned Aerial Vehicles
(UAVs) have attracted considerable attention from researchers and investors alike. Path …