The use of new learning technologies in higher education classroom: A case study
We have conducted a study with higher level education students, in lecture classes of three
Undergraduate Courses and one Professional Higher Technical Course that involved six …
Undergraduate Courses and one Professional Higher Technical Course that involved six …
Project based learning a new approach in higher education: A case study
Abstract Project Based Learning (PBL) is a collaborative and teaching methodology which
stimulates critical thinking, students' autonomy and creativity, among others. PBL has been …
stimulates critical thinking, students' autonomy and creativity, among others. PBL has been …
Collaborative Learning Environment in Higher Education: A Case Study
This article seeks to present a case study regarding collaborative learning (CL) in a higher
education environment. CL is an approach of teaching and learning where students at a …
education environment. CL is an approach of teaching and learning where students at a …
Non-transitory computer-readable medium storing game program, game processing method, and information processing apparatus
K Inoue - US Patent 11,699,165, 2023 - Google Patents
A non-transitory computer-readable medium storing a game program for a game which is
played through a network causes a computer to realize a selection receiving function of …
played through a network causes a computer to realize a selection receiving function of …
Non-transitory computer-readable medium storing game program, game processing method, and information processing apparatus
K Inoue - US Patent 11,263,652, 2022 - Google Patents
(57) ABSTRACT A non-transitory computer-readable medium storing a game program for a
game which is played through a network causes a computer to realize a selection receiving …
game which is played through a network causes a computer to realize a selection receiving …