Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Understanding 3D mid-air hand gestures with interactive surfaces and displays: a systematic literature review

C Groenewald, C Anslow, J Islam… - Proceedings of the …, 2016 - scienceopen.com
3D gesture based systems are becoming ubiquitous and there are many mid-air hand
gestures that exist for interacting with digital surfaces and displays. There is no well defined …

Exploring non-touchscreen gestures for smartwatches

SS Arefin Shimon, C Lutton, Z Xu… - Proceedings of the …, 2016 - dl.acm.org
Although smartwatches are gaining popularity among mainstream consumers, the input
space is limited due to their small form factor. The goal of this work is to explore how to …

Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?

F Alallah, A Neshati, Y Sakamoto, K Hasan… - Proceedings of the 24th …, 2018 - dl.acm.org
The popularity of head-worn displays (HWD) technologies such as Virtual Reality (VR) and
Augmented Reality (AR) headsets is growing rapidly. To predict their commercial success, it …

[PDF][PDF] StretchEBand: Enabling Fabric-based Interactions through Rapid Fabrication of Textile Stretch Sensors.

A Vogl, P Parzer, T Babic, J Leong, A Olwal, M Haller - CHI, 2017 - research.google.com
The increased interest in interactive soft materials, such as smart clothing and responsive
furniture, means that there is a need for flexible and deformable electronics. In this paper, we …

Tactile feedback for above-device gesture interfaces: adding touch to touchless interactions

E Freeman, S Brewster, V Lantz - … of the 16th international conference on …, 2014 - dl.acm.org
Above-device gesture interfaces let people interact in the space above mobile devices using
hand and finger movements. For example, users could gesture over a mobile phone or …

Crowdsourcing vs laboratory-style social acceptability studies? Examining the social acceptability of spatial user interactions for head-worn displays

F Alallah, A Neshati, N Sheibani, Y Sakamoto… - Proceedings of the …, 2018 - dl.acm.org
The use of crowdsourcing platforms for data collection in HCI research is attractive in their
ability to provide rapid access to large and diverse participant samples. As a result, several …

Above surface interaction for multiscale navigation in mobile virtual reality

T Menzner, T Gesslein, A Otte… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
Virtual Reality enables the exploration of large information spaces. In physically constrained
spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual …

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Q Zhu, Z Wang, W Zeng, W Tong, W Lin… - Proceedings of the CHI …, 2024 - dl.acm.org
Situated visualization blends data into the real world to fulfill individuals' contextual
information needs. However, interacting with situated visualization in public environments …

Glasshands: Interaction around unmodified mobile devices using sunglasses

J Grubert, E Ofek, M Pahud, M Kranz… - Proceedings of the 2016 …, 2016 - dl.acm.org
We present a novel approach for extending the input space around unmodified mobile
devices. Using built-in front-facing cameras of unmodified handheld devices, GlassHands …