Interactive and collaborative technological ecosystems for improving academic motivation and engagement

D Fonseca, FJ García-Peñalvo - Universal Access in the Information …, 2019 - Springer
The emergence and popularity of Information and Communications Technologies (ICTs)
have changed the current educational landscape [1, 2]. ICTs facilitate individuals' ability to …

Student motivation assessment using and learning virtual and gamified urban environments

D Fonseca, S Villagrasa, I Navarro… - Proceedings of the 5th …, 2017 - dl.acm.org
The configuration of urban projects using ICTs is an essential aspect in the education of the
future architect. The student must know the technologies that will facilitate their development …

Extended Reality as an Educational Resource in the Primary School Classroom: An Interview of Drawbacks and Opportunities

JM Fernández-Batanero, M Montenegro-Rueda… - Computers, 2024 - mdpi.com
The use of Extended Reality in Primary Education classrooms has emerged as a
transformative element that enhances the teaching and learning process of students. In this …

[PDF][PDF] Sistemas de Visualización Gamificados para la mejora de la Motivación Intrínseca en Estudiantes de Arquitectura

FVD Fonseca, I Navarro, S Villagrasa… - Proceedings of the …, 2017 - academia.edu
El artículo presenta y analiza los resultados obtenidos en el proceso de incorporar sistemas
gamificados de visualización 3D para proyectos urbanos en los estudios de grado y máster …

Enhancing Reading Capability of Young Thai Students with Augmented Reality Technology: Design-Based Research.

J Nasongkhla, S Sujiva - Contemporary Educational Technology, 2023 - ERIC
The Thai language, which is part of the Indo-Iranian language family, carries on rituals and
local knowledge that have been passed down from generation to generation. The Thai …

Immersive virtual environments and digital twin applications for education and training: Trends in construction, mining, and urban planning studies

SME Sepasgozar, AA Khan, S Shirowzhan… - Digital Twin Adoption …, 2024 - taylorfrancis.com
Learning by doing has always been a significant approach to acquiring knowledge in a
specific domain. The rise in immersive virtual environments and digital twin (DT) …

E-learning and serious games: New trends in architectural and urban design education

F Valls, E Redondo, D Fonseca - … Conference, LCT 2015, Held as Part of …, 2015 - Springer
The complexity of urban processes needs professionals trained in understanding and
managing the design of its spaces and the implementation of urban policies. This paper …

[PDF][PDF] Usability Principles for Augmented Reality Applications in Education

A Al-Obaidi, M Prince - IJCSNS, 2022 - researchgate.net
It is challenging to select appropriate technology in education to interact with students in
today's digital world. Especially when the technologies used at home on smart devices like …

From formal to informal 3D learning. Assesment of users in the education

D Fonseca, E Redondo, F Valls… - … , LCT 2015, Held as Part of …, 2015 - Springer
This work is focused on the design of an educational experience involving the
implementation of virtual and augmented 3D information in the architectural and urban …

[PDF][PDF] Sistemas de Visualización Gamificados para la mejora de la Motivación Intrínseca en Estudiantes de Arquitectura [Gamified Visual Systems for improving the …

D Fonseca, C Aymerich, E Redondo, I Navarro… - 2017 - zaguan.unizar.es
El artículo presenta y analiza los resultados obtenidos en el proceso de incorporar sistemas
gamificados de visualización 3D para proyectos urbanos en los estudios de grado y máster …