A review of research on intercultural learning supported by technology
R Shadiev, W Sintawati - Educational Research Review, 2020 - Elsevier
The purpose of this study was to review articles on intercultural education supported by
technology. We aimed to evaluate the current state of knowledge with respect to (a) …
technology. We aimed to evaluate the current state of knowledge with respect to (a) …
Review of speech-to-text recognition technology for enhancing learning
This paper reviewed literature from 1999 to 2014 inclusively on how Speech-to-Text
Recognition (STR) technology has been applied to enhance learning. The first aim of this …
Recognition (STR) technology has been applied to enhance learning. The first aim of this …
Aprendizaje Basado en Proyectos (ABP): evaluación desde la perspectiva de alumnos de Educación Primaria
AGV Muñoz-Repiso… - Revista de investigación …, 2017 - revistas.um.es
Dada la consolidación del aprendizaje basado en proyectos (ABP) y su utilización cada vez
más frecuente en la escuela como mecanismo para desarrollar competencias curriculares …
más frecuente en la escuela como mecanismo para desarrollar competencias curriculares …
Evaluating listening and speaking skills in a mobile game-based learning environment with situational contexts
Game-based learning activities that facilitate students' listening and speaking skills were
designed in this study. To participate in learning activities, students in the control group used …
designed in this study. To participate in learning activities, students in the control group used …
Project-Based Learning (PBL) and Its Impact on the Development of Interpersonal Competences in Higher Education.
In response to globalisation, and the cultural, socio-economic, and educational changes it
implies, higher education must offer a comprehensive education that favours personal and …
implies, higher education must offer a comprehensive education that favours personal and …
Promoting intercultural competence in a learning activity supported by virtual reality technology
Virtual reality (VR) technology makes it possible to create an authentic virtual environment
that benefits immersive learning. We designed an intercultural learning activity and applied …
that benefits immersive learning. We designed an intercultural learning activity and applied …
The impact of supported and annotated mobile learning on achievement and cognitive load
We designed activities for learning English as a foreign language in a mobile learning
environment with familiar authentic support for this study. Students learned at school and …
environment with familiar authentic support for this study. Students learned at school and …
Development and students' evaluation of a blended online and offline pedagogy for physical education theory curriculum in China during the COVID-19 pandemic
H Liu, J Zhu, Y Duan, Y Nie, Z Deng, X Hong… - … technology research and …, 2022 - Springer
The outbreak and continuation of the COVID-19 pandemic has challenged the
implementation of physical education theory (PET) curriculums among global colleges and …
implementation of physical education theory (PET) curriculums among global colleges and …
Facilitating cross-cultural understanding with learning activities supported by speech-to-text recognition and computer-aided translation
We designed and implemented cross-cultural learning activities for this study. Participants
from two countries, geographically located very far from each other, represented different …
from two countries, geographically located very far from each other, represented different …
Online project based learning via cloud computing: exploring roles of instructor and students
Ü Çakiroğlu, T Erdemir - Interactive Learning Environments, 2019 - Taylor & Francis
This one semester case study intended to explore the roles of the instructor and students in
design activities based on project based learning via cloud computing technology …
design activities based on project based learning via cloud computing technology …