Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

Moments of political gameplay: Game design as a mobilization tool for far-right action

N Brett - Rise of the far right: Technologies of recruitment and …, 2021 - books.google.com
'Do video games cause violence?'This famous and hotly debated question is notoriously
difficult to answer given that it assumes a dualist framework in which individuals and bits of …

Endowed by their creator: Digital games, avatar creation, and fat bodies

T Harper - Fat Studies, 2020 - Taylor & Francis
This research explores the relationship between character creation systems in digital games
and the potential for players to create and embody fat characters via those systems. The …

Jogging in Your Avatar's Footsteps: The Effects of Avatar Customization and Control Intuitiveness

MMJ Rheu, R Ratan, YJ Sah, L Cherchiglia… - Frontiers in Virtual …, 2022 - frontiersin.org
This study examined the effects of customization and intuitiveness of control on the feeling of
identification and embodiment, and the actual running performance of game players after …

Relaxing in virtual reality: one synthetic agent relaxes all

P Gamito, T Souto, AR Conde, Á Salvador… - Virtual Reality, 2023 - Springer
Virtual reality-based interventions have gained attention as innovative approaches in clinical
settings. However, the use of virtual-based relaxation in reducing psychological distress and …

How to kill a Greek God-A review, critique, and meta-analysis of 14 years of Proteus effect research

O Clark - 2020 - osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …

On the Persuasive Power of Videogame avatars on Health-related behaviours

OJ Clark - 2019 - e-space.mmu.ac.uk
Background: Avatars are representations of the self in a virtual environment. They have
been used to influence behaviour and may represent a promising avenue for designing …

Escaping Reality: Analyzing the Evolution of Avatar Skin Preferences in the Metaverse

K Sokolova - Proceedings of the 2024 11th Multidisciplinary …, 2024 - dl.acm.org
This study investigates the dynamics of escapism through avatar skin choices within the
Decentraland metaverse, where significant transactions of virtual goods occur. Using …

[PDF][PDF] How to kill a Greek god: a meta-analysis and critical review of 14 years of Proteus effect research

OJ Clark - PsyArXiv, 2020 - files.osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …

The Gamers' Phenomenon among Saudi Young Population as an Active Audience

NB Balahmar - 2024 - figshare.le.ac.uk
This thesis examined the video game phenomenon among Saudi youth, focusing on
behaviours related to the risk of these games by shedding light on several related variables …