Oyunlaştırma, eğitim ve kuramsal yaklaşımlar: Öğrenme süreçlerinde motivasyon, adanmışlık ve sürdürebilirlik

S Sezgin, A Bozkurt, EA Yılmaz… - Mehmet Akif Ersoy …, 2018 - dergipark.org.tr
Öğrenme süreçlerinde daha etkili, verimli ve çekici deneyimler sağlayabilmenin yollarından
birisi de öğrenen motivasyonlarını arttırmak, öğrenenlerin bu süreçlere adanmışlıklarını …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl - Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

[图书][B] Wirkung von Gamification auf Motivation

M Sailer, M Sailer - 2016 - Springer
Zusammenfassung Im Rahmen dieses Kapitels werden theoretische Modelle zur Erklärung
der Wirkung von Gamification auf Motivation beschrieben. Zunächst werden …

Gamification and virtual reality for digital twin learning and training: architecture and challenges

A Bucchiarone - Virtual Reality & Intelligent Hardware, 2022 - Elsevier
Abstract Background Digital Twins are becoming increasingly popular in a variety of
industries to manage complex systems. As digital twins become more sophisticated, there is …

[图书][B] Fostering development of work competencies and motivation via gamification

M Sailer, J Hense, H Mandl, M Klevers - 2017 - Springer
Work competencies can be defined as learned abilities to adequately perform a task, role or
mission (Roe 2002). In the workplace context, work-integrated learning approaches are …

An exploratory holistic analysis of digital gamification in mathematics education

KG Yığ, S Sezgin - Journal of Educational Technology and Online …, 2021 - dergipark.org.tr
This paper presents an explorative holistic analysis of digitally-constructed gamification
processes in mathematics education. The main aim of this study is to identify the key-issues …

[PDF][PDF] An application of the Quizizz Gamification tool to improve motivation in the evaluation of elementary school students

NMQ Ccoa, MEF Choquehuanca… - Educational …, 2023 - academia.edu
 Abstract—The motivation of students in the evaluation is one of the most difficult processes
in education because students face high levels of stress and anxiety previously, during and …

Exploiting multi-level modelling for designing and deploying gameful systems

A Bucchiarone, A Cicchetti… - 2019 ACM/IEEE 22nd …, 2019 - ieeexplore.ieee.org
Gamification is increasingly used to build solutions for driving the behaviour of target users'
populations. Gameful systems are typically exploited to keep users' involvement in certain …

Oyunlaştırılmış fiziksel aktivitenin otizm spektrum bozukluğu olan çocukların otizm semptomları ve temel motor becerilerine etkisi

AO Öz - 2021 - 79.123.184.155
Bu araştırma, oyunlaştırılmış fiziksel aktivitenin otizm spektrum bozukluğu olan çocukların
otizm semptomları ve temel motor becerileri üzerindeki etkisini incelemeyi amaçlamıştır. Etik …

[PDF][PDF] AGILE USER-CENTERED DESIGN OF AN IOT-ENABLED GAMIFIED INTERVENTION FOR ENERGY CONSERVATION AT THE WORKPLACE.

D Kotsopoulos, C Bardaki… - … Journal on WWW …, 2018 - stecon.cs.aueb.gr
Energy conservation in workplace environments is recognized as both important and
impactful towards reducing worldwide CO2 emissions and protecting the environment …