[HTML][HTML] How virtual reality technology has changed our lives: an overview of the current and potential applications and limitations

A Hamad, B Jia - International journal of environmental research and …, 2022 - mdpi.com
Despite virtual reality (VR) being initially marketed toward gaming, there are many potential
and existing VR applications in various sectors and fields, including education, training …

[HTML][HTML] TFOS Lifestyle: Impact of the digital environment on the ocular surface

JS Wolffsohn, G Lingham, LE Downie, B Huntjens… - The ocular …, 2023 - Elsevier
Eye strain when performing tasks reliant on a digital environment can cause discomfort,
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …

A preliminary study of the eye tracker in the meta quest pro

S Wei, D Bloemers, A Rovira - … of the 2023 ACM International Conference …, 2023 - dl.acm.org
This paper presents the preliminary results of an accuracy testing of the Meta Quest Pro's
eye tracker. We conducted user testing to evaluate the spatial accuracy, spatial precision …

Color-to-depth mappings as depth cues in virtual reality

Z Li, Y Cui, T Zhou, Y Jiang, Y Wang, Y Yan… - Proceedings of the 35th …, 2022 - dl.acm.org
Despite significant improvements to Virtual Reality (VR) technologies, most VR displays are
fixed focus and depth perception is still a key issue that limits the user experience and the …

Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain

M Colley, B Wanner, M Rädler, M Rötzer… - Proceedings of the CHI …, 2024 - dl.acm.org
Gaze interaction is a promising interaction method to increase variety, challenge, and fun in
games. We present “Shed Some Fear”, a 2D platform game including numerous eye-gaze …

Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems

JW Grootjen, H Weingärtner, S Mayer - Proceedings of the CHI …, 2024 - dl.acm.org
Currently, interactive systems use physiological sensing to enable advanced functionalities.
While eye tracking is a promising means to understand the user, eye tracking data inherently …

Hold tight: Identifying behavioral patterns during prolonged work in vr through video analysis

V Biener, F Farzinnejad, R Schuster… - … on Visualization and …, 2024 - ieeexplore.ieee.org
VR devices have recently been actively promoted as tools for knowledge workers and prior
work has demonstrated that VR can support some knowledge worker tasks. However, only a …

[HTML][HTML] Current Perceptions of Virtual Reality Technology

RL Hornsey, PB Hibbard - Applied Sciences, 2024 - mdpi.com
User experience is a key predictor of future use of goods and services. The presented study
collected a combination of qualitative and quantitative data from both experienced users and …

[PDF][PDF] The Virtual Wild: Exploring the Intersection of Virtual Reality and Natural Environments

S Grassini, E Ratcliffe - Managing Protected Areas, 2024 - library.oapen.org
Mental health is a leading cause of disability globally and there is a growing emphasis on
promoting mental well-being (UN General Assembly, 2011; WHO, 2013; 2014). The World …

Design an Adaptive Virtual Reality Game to Promote Elderly Health

HH Li, JJ Lian, YH Liao - 2023 International Conference on …, 2023 - ieeexplore.ieee.org
The elderly population in cities worldwide is experiencing significant growth each year,
primarily due to advancements in medical technology and increased life expectancy …