3d mesh compression: Survey, comparisons, and emerging trends

A Maglo, G Lavoué, F Dupont, C Hudelot - ACM Computing Surveys …, 2015 - dl.acm.org
3D meshes are commonly used to represent virtual surface and volumes. However, their raw
data representations take a large amount of space. Hence, 3D mesh compression has been …

Technologies for 3D mesh compression: A survey

J Peng, CS Kim, CCJ Kuo - Journal of visual communication and image …, 2005 - Elsevier
Three-dimensional (3D) meshes have been widely used in graphic applications for the
representation of 3D objects. They often require a huge amount of data for storage and/or …

Human performance modeling and rendering via neural animated mesh

F Zhao, Y Jiang, K Yao, J Zhang, L Wang… - ACM Transactions on …, 2022 - dl.acm.org
We have recently seen tremendous progress in the neural advances for photo-real human
modeling and rendering. However, it's still challenging to integrate them into an existing …

Dyna: A model of dynamic human shape in motion

G Pons-Moll, J Romero, N Mahmood… - ACM Transactions on …, 2015 - dl.acm.org
To look human, digital full-body avatars need to have soft-tissue deformations like those of
real people. We learn a model of soft-tissue deformations from examples using a high …

Graph-based compression of dynamic 3D point cloud sequences

D Thanou, PA Chou, P Frossard - IEEE Transactions on Image …, 2016 - ieeexplore.ieee.org
This paper addresses the problem of compression of 3D point cloud sequences that are
characterized by moving 3D positions and color attributes. As temporally successive point …

Real-time compression of point cloud streams

J Kammerl, N Blodow, RB Rusu… - … on robotics and …, 2012 - ieeexplore.ieee.org
We present a novel lossy compression approach for point cloud streams which exploits
spatial and temporal redundancy within the point data. Our proposed compression …

[图书][B] Stepping into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

Collision detection for deformable objects

M Teschner, S Kimmerle, B Heidelberger… - Computer graphics …, 2005 - Wiley Online Library
Interactive environments for dynamically deforming objects play an important role in surgery
simulation and entertainment technology. These environments require fast deformable …

[图书][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

Skinning mesh animations

DL James, CD Twigg - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We extend approaches for skinning characters to the general setting of skinning deformable
mesh animations. We provide an automatic algorithm for generating progressive skinning …