3d mesh compression: Survey, comparisons, and emerging trends
3D meshes are commonly used to represent virtual surface and volumes. However, their raw
data representations take a large amount of space. Hence, 3D mesh compression has been …
data representations take a large amount of space. Hence, 3D mesh compression has been …
Technologies for 3D mesh compression: A survey
Three-dimensional (3D) meshes have been widely used in graphic applications for the
representation of 3D objects. They often require a huge amount of data for storage and/or …
representation of 3D objects. They often require a huge amount of data for storage and/or …
Human performance modeling and rendering via neural animated mesh
We have recently seen tremendous progress in the neural advances for photo-real human
modeling and rendering. However, it's still challenging to integrate them into an existing …
modeling and rendering. However, it's still challenging to integrate them into an existing …
Dyna: A model of dynamic human shape in motion
To look human, digital full-body avatars need to have soft-tissue deformations like those of
real people. We learn a model of soft-tissue deformations from examples using a high …
real people. We learn a model of soft-tissue deformations from examples using a high …
Graph-based compression of dynamic 3D point cloud sequences
This paper addresses the problem of compression of 3D point cloud sequences that are
characterized by moving 3D positions and color attributes. As temporally successive point …
characterized by moving 3D positions and color attributes. As temporally successive point …
Real-time compression of point cloud streams
We present a novel lossy compression approach for point cloud streams which exploits
spatial and temporal redundancy within the point data. Our proposed compression …
spatial and temporal redundancy within the point data. Our proposed compression …
[图书][B] Stepping into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Collision detection for deformable objects
M Teschner, S Kimmerle, B Heidelberger… - Computer graphics …, 2005 - Wiley Online Library
Interactive environments for dynamically deforming objects play an important role in surgery
simulation and entertainment technology. These environments require fast deformable …
simulation and entertainment technology. These environments require fast deformable …
[图书][B] Crowd simulation
D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …
extensively within the last few years, particularly in the areas of video games and film …
Skinning mesh animations
We extend approaches for skinning characters to the general setting of skinning deformable
mesh animations. We provide an automatic algorithm for generating progressive skinning …
mesh animations. We provide an automatic algorithm for generating progressive skinning …