Autonomous agents modelling other agents: A comprehensive survey and open problems

SV Albrecht, P Stone - Artificial Intelligence, 2018 - Elsevier
Much research in artificial intelligence is concerned with the development of autonomous
agents that can interact effectively with other agents. An important aspect of such agents is …

Generating missions and spaces for adaptable play experiences

J Dormans, S Bakkes - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
This paper investigates strategies to generate levels for action-adventure games. For this
genre, level design is more critical than for rule-driven genres such as simulation or rogue …

Opponent modelling for case-based adaptive game AI

SCJ Bakkes, PHM Spronck, HJ Van Den Herik - Entertainment Computing, 2009 - Elsevier
In previous work we introduced a novel approach to adaptive game AI that was focussed on
the rapid and reliable adaptation to game circumstances. We named the approach 'case …

Dynamic formations in real-time strategy games

M Van Der Heijden, S Bakkes… - 2008 IEEE Symposium …, 2008 - ieeexplore.ieee.org
Current approaches to organising units in strategic video games are typically implemented
via static formations. Static formations are not capable of adapting effectively to opponent …

[PDF][PDF] Similarity-based Opponent Modelling using Imperfect Domain Theories.

T Steffens - CIG, 2005 - Citeseer
This paper proposes a similarity-based approach for opponent modelling in multi-agent
games. The classification accuracy is increased by adding derived attributes from imperfect …

Behavioral biometrics for verification and recognition of malicious software agents

RV Yampolskiy, V Govindaraju - Sensors, and Command …, 2008 - spiedigitallibrary.org
Homeland security requires technologies capable of positive and reliable identification of
humans for law enforcement, government, and commercial applications. As artificially …

[PDF][PDF] Involving player experience in dynamically generated missions and game spaces

S Bakkes, J Dormans - … International Conference on Intelligent Games and …, 2010 - Citeseer
This paper investigates strategies to generate levels for action-adventure games. This genre
relies more strongly on well-designed levels than rule-driven genres such as strategy or role …

The two facets of the exploration-exploitation dilemma

K Zhang, W Pan - … IEEE/WIC/ACM International Conference on …, 2006 - ieeexplore.ieee.org
This paper proposes an algorithm to better solve the exploration-exploitation dilemma faced
by model-less reinforcement learning agents. The main contribution is twofold:(1) The two …

[PDF][PDF] Rapid adaptation of video game AI

SCJ Bakkes - 2010 - research.tilburguniversity.edu
In the early s, the video-game industry has grown to surpass the Hollywood movie
industry in revenues. In recent years, video gaming has become a mass-market …

Extracting NPC behavior from computer games using computer vision and machine learning techniques

A Fink, J Denzinger, J Aycock - 2007 IEEE Symposium on …, 2007 - ieeexplore.ieee.org
We present a first application of a general approach to learn the behavior of NPCs (and
other entities) in a game from observing just the graphical output of the game during game …