Graphical perception for immersive analytics
M Whitlock, S Smart, DA Szafir - … on Virtual Reality and 3D User …, 2020 - ieeexplore.ieee.org
Immersive Analytics (IA) uses immersive virtual and augmented reality displays for data
visualization and visual analytics. Designers rely on studies of how accurately people …
visualization and visual analytics. Designers rely on studies of how accurately people …
Tangiblesphere–interaction techniques for physical and virtual spherical displays
Tangible interaction is generally assumed to provide benefits compared to other interaction
styles due to its physicality. We demonstrate how this physicality can be brought to VR by …
styles due to its physicality. We demonstrate how this physicality can be brought to VR by …
Omniglobevr: A collaborative 360-degree communication system for vr
In this paper, we present a novel collaboration tool, OmniGlobeVR, which is an asymmetric
system that supports communication and collaboration between a VR user (occupant) and …
system that supports communication and collaboration between a VR user (occupant) and …
Gyrosuite: General-purpose interactions for handheld perspective corrected displays
Handheld Perspective-Corrected Displays (HPCDs) are physical objects that have a notable
volume and that display a virtual 3D scene on their entire surface. Being handheld, they …
volume and that display a virtual 3D scene on their entire surface. Being handheld, they …
Effect of fixed and infinite ray length on distal 3d pointing in virtual reality
AU Batmaz, W Stuerzlinger - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
Ray casting is frequently used to point and select distant targets in Virtual Reality (VR)
systems. In this work, we evaluate user performance in 3D pointing with two different ray …
systems. In this work, we evaluate user performance in 3D pointing with two different ray …
HydrogenAR: Interactive Data-Driven Presentation of Dispenser Reliability
M Whitlock, DA Szafir… - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
When delivering presentations to a co-located audience, we typically use slides with text
and 2D graphics to complement the spoken narrative. Though presentations have largely …
and 2D graphics to complement the spoken narrative. Though presentations have largely …
Display-size dependent effects of 3D viewing on subjective impressions
Y Miyashita, Y Sawahata, A Sakai… - ACM Transactions on …, 2022 - dl.acm.org
This paper describes how the screen size of 3D displays affect the subjective impressions of
3D-visualized content. The key requirement for 3D displays is the presentation of depth cues …
3D-visualized content. The key requirement for 3D displays is the presentation of depth cues …
Closer object looks smaller: Investigating the duality of size perception in a spherical fish tank vr display
Fish Tank Virtual Reality (FTVR) displays provide compelling 3D experiences by rendering
view-dependent imagery on a 2D screen. While users perceive a 3D object in space, they …
view-dependent imagery on a 2D screen. While users perceive a 3D object in space, they …
OmniGlobeVR: A collaborative 360 communication system for VR
In this paper, we propose OmniGlobeVR, a novel collaboration tool based on an asymmetric
cooperation system that supports communication and cooperation between a VR user …
cooperation system that supports communication and cooperation between a VR user …
How can the Additional Motion Parallax along the y and z-axis Affect Viewer's 3D Perception?: A Generic Approach and Evaluation
Light Field Displays (LFD) offer the potential for a true window into a virtual world without
any form of headset. However, the vast majority of LFD only provide motion parallax along …
any form of headset. However, the vast majority of LFD only provide motion parallax along …