The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

The emergence of eyeplay: a survey of eye interaction in games

E Velloso, M Carter - Proceedings of the 2016 annual symposium on …, 2016 - dl.acm.org
As eye trackers become cheaper, smaller, more robust, and more available, they finally
leave research labs and enter the home environment. In this context, gaming arises as a …

Fusing visual and behavioral cues for modeling user experience in games

N Shaker, S Asteriadis, GN Yannakakis… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Estimating affective and cognitive states in conditions of rich human-computer interaction,
such as in games, is a field of growing academic and commercial interest. Entertainment …

The promise of exergames as tools to measure physical health

AE Staiano, SL Calvert - Entertainment computing, 2011 - Elsevier
Exergames are popular video games that combine physical activity with digital gaming. To
measure effects of exergame play on physical outcomes and health behaviors, most studies …

Evaluating 3D gaze tracking in virtual space: A computer graphics approach

S Wibirama, HA Nugroho, K Hamamoto - Entertainment computing, 2017 - Elsevier
Increasing usage of stereoscopic 3D technology in virtual reality, video games,
entertainment, and visualization has risen concern on development of gaze-based …

Visual attention and gaze behavior in games: An object-based approach

V Sundstedt, M Bernhard, E Stavrakis… - … : Maximizing the Value …, 2013 - Springer
In the design of interactive applications, notably games, a recent trend is to understand
player behavior by investigating telemetry logs as is the focus of many chapters in this book …

◾ Biometrics in Gaming and Entertainment Technologies

RL Mandryk, LE Nacke - Biometrics in a Data Driven World, 2016 - taylorfrancis.com
With so much time and money being spent (by choice) on digital games, researchers have
questioned what it is about games that make them so motivating to play (Ryan et al., 2006) …

Possibilities and challenges with eye tracking in video games and virtual reality applications

V Sundstedt, D Navarro, J Mautner - SIGGRAPH ASIA 2016 Courses, 2016 - dl.acm.org
Due to an increase in affordable, reliable and non-intrusive eye trackers the technology has
recently been used by the video game industry. This course offers participants the …

Towards player-driven procedural content generation

N Shaker, GN Yannakakis, J Togelius - Proceedings of the 9th …, 2012 - dl.acm.org
Generating immersive game content is one of the ultimate goals for a game designer. This
goal can be achieved by realizing the fact that players' perception of the same game differ …

Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character

JM Kivikangas, L Nacke, N Ravaja - Entertainment Computing, 2011 - Elsevier
Game researchers are currently lacking comprehensive data analysis tools that triangulate
game events, event-related survey data, and psychophysiological data. Such a tool would …