Dynamic difficulty adjustment (DDA) in computer games: A review

M Zohaib - Advances in Human‐Computer Interaction, 2018 - Wiley Online Library
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game's
features, behaviors, and scenarios in real‐time, depending on the player's skill, so that the …

Search-based procedural content generation: A taxonomy and survey

J Togelius, GN Yannakakis, KO Stanley… - IEEE Transactions on …, 2011 - ieeexplore.ieee.org
The focus of this survey is on research in applying evolutionary and other metaheuristic
search algorithms to automatically generating content for games, both digital and nondigital …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Automated vehicle's behavior decision making using deep reinforcement learning and high-fidelity simulation environment

Y Ye, X Zhang, J Sun - Transportation Research Part C: Emerging …, 2019 - Elsevier
Automated vehicles (AVs) are deemed to be the key element for the intelligent transportation
system in the future. Many studies have been made to improve AVs' ability of environment …

Modeling player experience for content creation

C Pedersen, J Togelius… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
In this paper, we use computational intelligence techniques to built quantitative models of
player experience for a platform game. The models accurately predict certain key affective …

Towards automatic personalised content creation for racing games

J Togelius, R De Nardi… - 2007 IEEE Symposium on …, 2007 - ieeexplore.ieee.org
Evolutionary algorithms are commonly used to create high-performing strategies or agents
for computer games. In this paper, we instead choose to evolve the racing tracks in a car …

Real-time game adaptation for optimizing player satisfaction

GN Yannakakis, J Hallam - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
A methodology for optimizing player satisfaction in games on the" playware" physical
interactive platform is demonstrated in this paper. Previously constructed artificial neural …

Game player modeling

SS Farooq, KJ Kim - Encyclopedia of Computer Graphics and Games, 2024 - Springer
Evoking a complex emotional response in players is a characteristic trait of successful
interactive entertainment, and different models have been proposed to help designers in …

A survey on psycho-physiological analysis & measurement methods in multimodal systems

MZ Baig, M Kavakli - Multimodal Technologies and Interaction, 2019 - mdpi.com
Psycho-physiological analysis has gained greater attention in the last few decades in
various fields including multimodal systems. Researchers use psychophysiological …

Player modeling for intelligent difficulty adjustment

O Missura, T Gärtner - … Science: 12th International Conference, DS 2009 …, 2009 - Springer
In this paper we aim at automatically adjusting the difficulty of computer games by clustering
players into different types and supervised prediction of the type from short traces of …