Artificial intelligence and new technologies in inclusive education for minority students: a systematic review
SZ Salas-Pilco, K Xiao, J Oshima - Sustainability, 2022 - mdpi.com
Artificial intelligence (AI) and new technologies are having a pervasive impact on modern
societies and communities. Given the potential of these new technologies to transform the …
societies and communities. Given the potential of these new technologies to transform the …
Digital inequalities 2.0: Legacy inequalities in the information age
2020 marks the 25th anniversary of the “digital divide.” Although a quarter century has
passed, legacy digital inequalities continue, and emergent digital inequalities are …
passed, legacy digital inequalities continue, and emergent digital inequalities are …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Examining various risk factors as the predictors of gifted and non-gifted high school students' online game addiction
This study aims to determine the risk factors that predict online game addiction of gifted and
non-gifted high school students. The causal comparison research model was used in this …
non-gifted high school students. The causal comparison research model was used in this …
Understanding highly engaged adolescent gamers: Integration of gaming into daily life and motivation to play video games
It is assumed that many adolescent gamers who play intensively are highly engaged rather
than problematic gamers and that they mostly do not experience negative consequences …
than problematic gamers and that they mostly do not experience negative consequences …
[HTML][HTML] Defining digital game-based learning for science, technology, engineering, and mathematics: a new perspective on design and developmental research
In the modern age, digital games are widely used as informal media for Science,
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …
Technology, Engineering, and Mathematics (STEM) education and medical therapy for …
Affordances and constraints of integrating esports into higher education from the perspectives of students and teachers: An ecological systems approach
This study aimed to investigate the perceived affordances of incorporating esports into
higher education using an ecological systems approach that examined the multiple factors …
higher education using an ecological systems approach that examined the multiple factors …
A qualitative analysis of the educational value of commercial video games
S Reyes-de-Cózar, C Ramírez-Moreno… - Education …, 2022 - mdpi.com
Video games have evolved from a mere object of consumption to a cultural artifact of our
time. Each cultural milieu is connected to the dominant technologies of its time, and video …
time. Each cultural milieu is connected to the dominant technologies of its time, and video …
Beyond play: conceptualising the capability of a good digital game to stimulate interest in STEM
Digital games are one of the potential pedagogical approaches within STEM teaching and
learning. The main idea behind using digital games in STEM contexts is to enhance the …
learning. The main idea behind using digital games in STEM contexts is to enhance the …
Rethinking the ideology of using digital games to increase individual interest in STEM
Using games to teach science, technology, engineering, and mathematics (STEM) can
enhance the quality of education. The idea of using digital games to increase individual …
enhance the quality of education. The idea of using digital games to increase individual …