A survey of temporal antialiasing techniques

L Yang, S Liu, M Salvi - Computer graphics forum, 2020 - Wiley Online Library
Temporal Antialiasing (TAA), formally defined as temporally‐amortized supersampling, is
the most widely used antialiasing technique in today's real‐time renderers and game …

Temporally Reliable Motion Vectors for Real‐time Ray Tracing

Z Zeng, S Liu, J Yang, L Wang… - Computer Graphics …, 2021 - Wiley Online Library
Real‐time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable
denoising scheme that reconstructs clean images from significantly undersampled noisy …

Clustering-informed cinematic astrophysical data visualization with application to the Moon-forming terrestrial synestia

PD Aleo, SJ Lock, DJ Cox, SA Levy, JP Naiman… - Astronomy and …, 2020 - Elsevier
Scientific visualization tools are currently not optimized to create cinematic, production-
quality representations of numerical data for the purpose of science communication. In our …

Ray Tracing in Fortnite

P Kelly, Y O'Donnell, K ter Elst, J Cañada… - Ray Tracing Gems II: Next …, 2021 - Springer
In this chapter we describe implementation details of some of the Unreal Engine 4 ray
tracing effects that shipped in Fortnite Season 15. In particular, we dive deeply into ray …

Efficient Spectral Rendering on the GPU for Predictive Rendering

D Murray, A Fichet, R Pacanowski - Ray Tracing Gems II: Next Generation …, 2021 - Springer
Current graphic processing units (GPU) in conjunction with specialized APIs open the
possibility of interactive path tracing. Spectral rendering is necessary for accurate and …

Real-Time Ray Tracing with Spherically Projected Object Data

B Makena Winn, R Garmsen, I Humer… - Advances in Visual …, 2019 - Springer
As raytracing becomes feasible in regards to computational costs for real-time applications,
new challenges emerge to achieve sufficient quality. To aim for an acceptable framerate, the …