Applying augmented reality in physical education on motor skills learning

KE Chang, J Zhang, YS Huang, TC Liu… - Interactive Learning …, 2020 - Taylor & Francis
Physical education is a course that integrates knowledge of sports with skill drilling.
Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill …

Are exergames exercise? A scoping review of the short-term effects of exertion games

J Marshall, C Linehan - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Background: Exertion games are video games that require exercise. They are widely
presented as health interventions, to encourage sedentary populations to take exercise at …

Human actions analysis: Templates generation, matching and visualization applied to motion capture of highly-skilled karate athletes

T Hachaj, M Piekarczyk, MR Ogiela - Sensors, 2017 - mdpi.com
The aim of this paper is to propose and evaluate the novel method of template generation,
matching, comparing and visualization applied to motion capture (kinematic) analysis. To …

Does exergaming drive future physical activity and sport intentions?

P Soltani, P Figueiredo… - Journal of health …, 2021 - journals.sagepub.com
We studied how usability and playability of sport exergames affect future intentions of
participation in physical activity or actual sport. We employed questionnaires to measure …

The impact of implementing an exergame program on the level of reaction time optimization in Handball, volleyball, and basketball players

D Badau, A Badau, C Ene-Voiculescu, A Larion… - International Journal of …, 2022 - mdpi.com
The main aim of the present study was to implement an exergame program that uses Fitlight
technology to identify the impact on motor, recognition, and cognitive reaction times in junior …

Does exercise intensity increment in exergame promote changes in strength, functional capacity and perceptual parameters in pre-frail older women? A randomized …

GOR Santos, R Wolf, MM Silva, ALF Rodacki… - Experimental …, 2019 - Elsevier
The aim of this study was to compare the effects of two exercise intensities on exergame
training program in muscle strength, functional capacity and perceptual parameters in pre …

Augmented reality in sports and physical education

J Zhang, YS Huang - Springer Handbook of Augmented Reality, 2023 - Springer
Physical education (PE) courses involve the provision of sports knowledge and the
engagement in motor skill practices. Instruction based on augmented reality (AR) has been …

Advanced human motion analysis and visualization: Comparison of mawashi-geri kick of two elite karate athletes

T Hachaj, MR Ogiela, M Piekarczyk… - 2017 IEEE Symposium …, 2017 - ieeexplore.ieee.org
The aim of this paper is to propose and initially evaluate the method for comparison,
analyses and visualization of similarities and differences between three-dimensional …

RMoCap: an R language package for processing and kinematic analyzing motion capture data

T Hachaj, MR Ogiela - Multimedia Systems, 2020 - Springer
Package RMoCap is an advanced open-source tool for scientists, engineers and computer
graphics familiar with R language who work with motion capture (MoCap) technology …

Multi-user virtual environments for physical education and sport training

P Soltani, JP Vilas-Boas - … , Health Factors, and Ethical Implications in …, 2021 - igi-global.com
For effective learning and training, virtual environments may provide lifelike opportunities,
and researchers are actively investigating their potential for educational purposes. Minimal …