The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology
C Boletsis - Multimodal Technologies and Interaction, 2017 - mdpi.com
The latest technical and interaction advancements that took place in the Virtual Reality (VR)
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …
Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques
C Boletsis, JE Cedergren - Advances in Human‐Computer …, 2019 - Wiley Online Library
The latest technical and interaction advancements within the virtual reality (VR) field have
marked a new era, not only for VR, but also for VR locomotion. In this era, well‐established …
marked a new era, not only for VR, but also for VR locomotion. In this era, well‐established …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Are you awed yet? How virtual reality gives us awe and goose bumps
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …
Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning
F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …
However, position tracking (when available) is limited to a small area. Moreover, in small or …
Literature review of locomotion techniques in virtual reality.
H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …
To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction
D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …
impact of this is little researched, and there is a lack of any broad or systematic analysis of …
Teleoperation of industrial robot manipulators based on augmented reality
This research develops a novel teleoperation for robot manipulators based on augmented
reality. The proposed interface is equipped with full capabilities in order to replace the …
reality. The proposed interface is equipped with full capabilities in order to replace the …
NimbRo wins ANA Avatar XPRIZE immersive telepresence competition: human-centric evaluation and lessons learned
Robotic avatar systems can enable immersive telepresence with locomotion, manipulation,
and communication capabilities. We present such an avatar system, based on the key …
and communication capabilities. We present such an avatar system, based on the key …