The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction

S Qiao, SS Yeung, Z Zainuddin… - British Journal of …, 2023 - Wiley Online Library
Gamification is typically implemented digitally. However, digital gamification is not always
possible because of limited resources and logistical problems. It is thus necessary to explore …

The effect of gamification on motivation in the education of pre-service social studies teachers

I Yildiz, E Topcu, S Kaymakci - Thinking Skills and Creativity, 2021 - Elsevier
The purpose of this study was to examine the effect of gamification on motivation levels of
pre-service teachers in social studies teaching. As a quantitative research method, semi …

[HTML][HTML] ENIGMA: An explainable digital twin security solution for cyber–physical systems

S Suhail, M Iqbal, R Hussain, R Jurdak - Computers in Industry, 2023 - Elsevier
Abstract Digital Twins (DTs), being the virtual replicas of their physical counterparts, share
valuable knowledge of the underlying physical processes and act as data acquisition and …

Serious games, gamification, and serious mental illness: a scoping review

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - Am Psychiatric Assoc
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …

Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies

A Behl, N Jayawardena, S Bhardwaj, V Pereira… - Technovation, 2024 - Elsevier
Gamification is a strategy, methodology, or activity that has picked up pace over time and
has been successfully deployed in organizations. Despite massive efforts to capture the …

Gamification implementation for educational purposes: a scoping review (2013-2018)

E Polat - Educational Technology Quarterly, 2023 - acnsci.org
This review paper examines a worldwide phenomenon, gamification, in the educational
context. After the high popularity of video games, the integration of gamification in the …

Advancing Health Literacy in the Technological Era: The Role of Serious Games in Promoting Body Awareness Among Older Adults

A Tomé, MCN Rosa, E Silva - Transformative Approaches to Patient …, 2024 - igi-global.com
Body awareness is a relevant concept for healthy aging related to movement harmony, and
consists of different connections between different body functions. Balance regulation …

The potential of interactivity and gamification within immersive journalism & interactive documentary (I-Docs) to explore climate change literacy and inoculate against …

L Brannon, L Gold, J Magee… - Journalism and Reporting …, 2024 - taylorfrancis.com
This paper uses a content analysis methodology to investigate the potential of immersive
journalism and interactive documentary (I-Docs) to cover climate change content. Interactive …