The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Gamification is typically implemented digitally. However, digital gamification is not always
possible because of limited resources and logistical problems. It is thus necessary to explore …
possible because of limited resources and logistical problems. It is thus necessary to explore …
The effect of gamification on motivation in the education of pre-service social studies teachers
I Yildiz, E Topcu, S Kaymakci - Thinking Skills and Creativity, 2021 - Elsevier
The purpose of this study was to examine the effect of gamification on motivation levels of
pre-service teachers in social studies teaching. As a quantitative research method, semi …
pre-service teachers in social studies teaching. As a quantitative research method, semi …
[HTML][HTML] ENIGMA: An explainable digital twin security solution for cyber–physical systems
Abstract Digital Twins (DTs), being the virtual replicas of their physical counterparts, share
valuable knowledge of the underlying physical processes and act as data acquisition and …
valuable knowledge of the underlying physical processes and act as data acquisition and …
Serious games, gamification, and serious mental illness: a scoping review
M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - Am Psychiatric Assoc
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …
history. More recently, serious games and gamification have been used in clinical settings to …
Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
Gamification is a strategy, methodology, or activity that has picked up pace over time and
has been successfully deployed in organizations. Despite massive efforts to capture the …
has been successfully deployed in organizations. Despite massive efforts to capture the …
Gamification implementation for educational purposes: a scoping review (2013-2018)
E Polat - Educational Technology Quarterly, 2023 - acnsci.org
This review paper examines a worldwide phenomenon, gamification, in the educational
context. After the high popularity of video games, the integration of gamification in the …
context. After the high popularity of video games, the integration of gamification in the …
Advancing Health Literacy in the Technological Era: The Role of Serious Games in Promoting Body Awareness Among Older Adults
Body awareness is a relevant concept for healthy aging related to movement harmony, and
consists of different connections between different body functions. Balance regulation …
consists of different connections between different body functions. Balance regulation …
The potential of interactivity and gamification within immersive journalism & interactive documentary (I-Docs) to explore climate change literacy and inoculate against …
L Brannon, L Gold, J Magee… - Journalism and Reporting …, 2024 - taylorfrancis.com
This paper uses a content analysis methodology to investigate the potential of immersive
journalism and interactive documentary (I-Docs) to cover climate change content. Interactive …
journalism and interactive documentary (I-Docs) to cover climate change content. Interactive …