[图书][B] Scripted journeys: Authenticity in hypermediated tourism
T Nuenen - 2021 - degruyter.com
Singing my days, Singing the great achievements of the present, Singing the strong light
works of engineers, Our modern wonders,(the antique ponderous Seven outvied,) In the Old …
works of engineers, Our modern wonders,(the antique ponderous Seven outvied,) In the Old …
Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and
N Aghoro - Playing the Field: Video Games and American Studies, 2019 - degruyter.com
Listening and playing are two interactive abilities that allow individuals to build and actively
tap into networks of relationships that constitute their world. In video games, sound design …
tap into networks of relationships that constitute their world. In video games, sound design …
The Problem of the" Virtual": Virtual Reality, Digital Dualism, and Religious Experience
JB Loewen - 2022 - surface.syr.edu
This dissertation uses resources from religious studies to critique the problem of digital
dualism haunting notions of the" virtual" in the discourse of contemporary virtual reality …
dualism haunting notions of the" virtual" in the discourse of contemporary virtual reality …
The Problem of the “Virtual”: Virtual Reality, Digital Dualism, and Religious Experience
J Loewen-Colón - 2022 - search.proquest.com
This dissertation uses resources from religious studies to critique the problem of digital
dualism haunting notions of the “virtual” in the discourse of contemporary virtual reality …
dualism haunting notions of the “virtual” in the discourse of contemporary virtual reality …
[HTML][HTML] Symbiosis in Multiplayer: How Journey Offers a Novel Perspective on Online Cooperative Play
V Kobylski, R Ji, T Abou-Saddik… - Videogames …, 2017 - gamesandaslit2017.wordpress.com
For decades, competition has always been a mainstay component of a large majority of
video games. Within the innate simplicity of a game like Pong and the marked complexity of …
video games. Within the innate simplicity of a game like Pong and the marked complexity of …
Grief and art: sites, games and melancholy objects
L Kuhn-Botma - 2020 - scholar.ufs.ac.za
Abstract In this Grief and Art: Sites, Games and Melancholy Objects Masters' research
project comprising a written dissertation, an exhibition of drawings, digital drawings, pigment …
project comprising a written dissertation, an exhibition of drawings, digital drawings, pigment …
[PDF][PDF] Crossing the Threshold
M Klinge, ET Education - lup.lub.lu.se
Crossing the Threshold Page 1 Crossing the Threshold Teaching Transmedial Narratology
with Videogames and Film Author: Martin Klinge Supervisor: Dr. Maria Bäcke Term: Fall 2017 …
with Videogames and Film Author: Martin Klinge Supervisor: Dr. Maria Bäcke Term: Fall 2017 …
[PDF][PDF] Crossing the Threshold: Teaching Transmedial Narratology with Videogames and Film
M Klinge - 2017 - lup.lub.lu.se
The purpose of this essay is threefold. First, to look at the curriculum of English in the upper
secondary classroom and what the role of narratology is. Secondly, an analysis of Harry …
secondary classroom and what the role of narratology is. Secondly, an analysis of Harry …
[PDF][PDF] Exploring travel in videogames
T van Nuenen - 2017 - digra2017.com
Videogames are a spatial medium (Aarseth, 1997; Wolf, 2001; Newman, 2004; Lammes,
2008; Nitzsche, 2008). As such, they enact travel and play out travel narratives—especially …
2008; Nitzsche, 2008). As such, they enact travel and play out travel narratives—especially …
Du traité à l'expérience: le paysage dans les jeux vidéo
C Houtekier - 2019 - papyrus.bib.umontreal.ca
Ce mémoire présente un parcours de recherche portant sur le paysage dans les jeux vidéo.
Un ensemble de démarches méthodologiques et d'outils théoriques sont exposés pour …
Un ensemble de démarches méthodologiques et d'outils théoriques sont exposés pour …