Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

miniPXI: Development and validation of an eleven-item measure of the player experience inventory

A Haider, C Harteveld, D Johnson, MV Birk… - Proceedings of the …, 2022 - dl.acm.org
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Perspective-taking of non-player characters in prosocial virtual reality games: Effects on closeness, empathy, and game immersion

JCF Ho, R Ng - Behaviour & Information Technology, 2022 - Taylor & Francis
This study explores the effects of the perspective-taking of non-player characters (NPCs) on
enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are …

Juicy haptic design: Vibrotactile embellishments can improve player experience in games

T Singhal, O Schneider - Proceedings of the 2021 chi conference on …, 2021 - dl.acm.org
Game designers and researchers employ a sophisticated language for producing great
player experiences with concepts such as juiciness, which refers to excessive positive …

Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding

K Tang, K Gerling, V Vanden Abeele, L Geurts… - Proceedings of the …, 2023 - dl.acm.org
Gamification is a popular technique to improve task engagement, and has broadly been
deployed in health and education to a point where many users now expect gameful …

Exploring asymmetric roles in mixed-ability gaming

D Gonçalves, A Rodrigues, ML Richardson… - Proceedings of the …, 2021 - dl.acm.org
The landscape of digital games is segregated by player ability. For example, sighted players
have a multitude of highly visual games at their disposal, while blind players may choose …

[HTML][HTML] The effects of juiciness in an action RPG

D Kao - Entertainment Computing, 2020 - Elsevier
Abstract “Juiciness” is a term that has been widely used to describe the positive feedback
(both visual/audial) present in digital games. However, few empirical investigations have …

Using the Visual Language of Comics to Alter Sensations in Augmented Reality

A Bhatia, H Pohl, T Hirzle, H Seifi… - Proceedings of the CHI …, 2024 - dl.acm.org
Augmented Reality (AR) excels at altering what we see but non-visual sensations are
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …

Playing with others: Depicting multiplayer gaming experiences of people with visual impairments

D Gonçalves, A Rodrigues, T Guerreiro - Proceedings of the 22nd …, 2020 - dl.acm.org
Games bring people together in immersive and challenging interactions. In this paper, we
share multiplayer gaming experiences of people with visual impairments collected from …