Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
miniPXI: Development and validation of an eleven-item measure of the player experience inventory
Questionnaires are vital in games user research (GUR) to assess player experience (PX).
However, having too many questions in surveys prevents wider uptake among GUR …
However, having too many questions in surveys prevents wider uptake among GUR …
A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Perspective-taking of non-player characters in prosocial virtual reality games: Effects on closeness, empathy, and game immersion
JCF Ho, R Ng - Behaviour & Information Technology, 2022 - Taylor & Francis
This study explores the effects of the perspective-taking of non-player characters (NPCs) on
enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are …
enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are …
Juicy haptic design: Vibrotactile embellishments can improve player experience in games
T Singhal, O Schneider - Proceedings of the 2021 chi conference on …, 2021 - dl.acm.org
Game designers and researchers employ a sophisticated language for producing great
player experiences with concepts such as juiciness, which refers to excessive positive …
player experiences with concepts such as juiciness, which refers to excessive positive …
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding
Gamification is a popular technique to improve task engagement, and has broadly been
deployed in health and education to a point where many users now expect gameful …
deployed in health and education to a point where many users now expect gameful …
Exploring asymmetric roles in mixed-ability gaming
D Gonçalves, A Rodrigues, ML Richardson… - Proceedings of the …, 2021 - dl.acm.org
The landscape of digital games is segregated by player ability. For example, sighted players
have a multitude of highly visual games at their disposal, while blind players may choose …
have a multitude of highly visual games at their disposal, while blind players may choose …
[HTML][HTML] The effects of juiciness in an action RPG
D Kao - Entertainment Computing, 2020 - Elsevier
Abstract “Juiciness” is a term that has been widely used to describe the positive feedback
(both visual/audial) present in digital games. However, few empirical investigations have …
(both visual/audial) present in digital games. However, few empirical investigations have …
Using the Visual Language of Comics to Alter Sensations in Augmented Reality
Augmented Reality (AR) excels at altering what we see but non-visual sensations are
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …
Playing with others: Depicting multiplayer gaming experiences of people with visual impairments
Games bring people together in immersive and challenging interactions. In this paper, we
share multiplayer gaming experiences of people with visual impairments collected from …
share multiplayer gaming experiences of people with visual impairments collected from …