“Are We Now Post-COVID?”: Exploring Post-COVID Futures Through a Gamified Story Completion Method

GM Troiano, M Wood, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to
cause dramatic societal changes and raises shared sentiments of uncertainty for our future …

Personalized gaming for motivating social and behavioral science participation

C Harteveld, SC Sutherland - Proceedings of the 2017 ACM workshop …, 2017 - dl.acm.org
Game-like environments are increasingly used for conducting research due to the
affordances that such environments offer. However, the problem remains that such …

Gamifying psychological assessment: insights from gamifying the thematic apperception test

B Fatehi, C Holmgård, S Snodgrass… - Proceedings of the 14th …, 2019 - dl.acm.org
Gamification and serious games have the capacity to increase engagement in often non-
engaging contexts such as a test. In this study, we gamified a psychological test, the …

ECO ECO: Changing climate related behaviors for cellphone-based videogames

Y rock Zou, N Mustafa, NA Memon… - 2015 IEEE International …, 2015 - ieeexplore.ieee.org
Global climate change has become a major issue of today's human society. Since most of
our human activity could potentially have big environmental impacts once accumulated, it is …

Toward human in the loop optimization through game-based experiments

M Williams, H Gharbi, A Ulusan, O Ergun… - Proceedings of the …, 2016 - dl.acm.org
Optimizing operations on critical infrastructure networks is key to reducing the impact of
disruptive events. In this paper, we aim to explore the potential of having humans and …

Optimizing post-disruption response and recovery operations to improve resilience of critical infrastructure systems

A Ulusan - 2019 - search.proquest.com
Critical infrastructure systems (CIS) underpin almost every aspect of the modern society by
providing the essential functions through overlaying service networks. In the case of a …

[PDF][PDF] Gamifying psychological testing: Insights from Gamifying the TAT

B Fatehi - 2017 - repository.library.northeastern.edu
Nowadays, gamification, using game elements in a non-game context, is becoming
progressively popular in the research due to their affordances. Technology has the promise …

[引用][C] EDUCATION AND EMPLOYMENT HISTORY

NS Hashiyama, G Smith - 2015