An overview of self-adaptive technologies within virtual reality training

N Vaughan, B Gabrys, VN Dubey - Computer Science Review, 2016 - Elsevier
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …

The effects of physical activity and exergaming on motor skills and executive functions in children with autism spectrum disorder

H Rafiei Milajerdi, M Sheikh, MG Najafabadi… - Games for health …, 2021 - liebertpub.com
Objective: This study aims at investigating the effects of two types of interventions, Sports,
Play and Active Recreation for Kids (SPARK) and exergaming (Kinect), on motor skills (MS) …

Constructs and outcomes of fun in digital serious games: The state of the art

DF Tondorf… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Game design depends not only on understanding the creation process but also the
elements that lead the game to be played. Fun, one of these elements, is of important value …

Augmented reality-based exergames for rehabilitation

K Desai, K Bahirat, S Ramalingam… - Proceedings of the 7th …, 2016 - dl.acm.org
Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs,
aims at relearning basic motor skills, especially in the extremities. Rehabilitation through …

Quantifying facial paralysis using the kinect v2

A Gaber, MF Taher, MA Wahed - 2015 37th annual …, 2015 - ieeexplore.ieee.org
Assessment of facial paralysis (FP) and quantitative grading of facial asymmetry are
essential in order to quantify the extent of the condition as well as to follow its improvement …

[PDF][PDF] A preliminary evaluation of the leap motion sensor as controller of new digital musical instruments

ES Silva, JAO de Abreu, JHP de Almeida, V Teichrieb… - Recife, Brasil, 2013 - academia.edu
The introduction of new gesture interfaces has been expanding the possibilities of creating
new Digital Musical Instruments (DMIs). Leap Motion Controller was recently launched …

[HTML][HTML] Usability test of exercise games designed for rehabilitation of elderly patients after hip replacement surgery: Pilot study

Y Ling, LP Ter Meer, Z Yumak, RC Veltkamp - JMIR serious …, 2017 - games.jmir.org
Background: Patients who receive rehabilitation after hip replacement surgery are shown to
have increased muscle strength and better functional performance. However, traditional …

Usability assessments for augmented reality motor rehabilitation solutions: A systematic review

VC Cavalcanti, MI Santana, AEFD Gama… - … Journal of Computer …, 2018 - Wiley Online Library
This article aims to understand which methods and user assessment approaches are most
commonly used in motor rehabilitation studies that use Augmented Reality (AR) …

SlackLiner-an interactive slackline training assistant

F Kosmalla, C Murlowski, F Daiber… - Proceedings of the 26th …, 2018 - dl.acm.org
In this paper we present Slackliner, an interactive slackline training assistant which features
a life-size projection, skeleton tracking and real-time feedback. As in other sports, proper …

Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation

VC Cavalcanti, MI de Santana Ferreira, V Teichrieb… - Computers & …, 2019 - Elsevier
This paper aims to evaluate text, image and audio feedback regarding usability, exercise
correction and user preferences when using Augmented Reality (AR) to guide movements …