An overview of self-adaptive technologies within virtual reality training
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
The effects of physical activity and exergaming on motor skills and executive functions in children with autism spectrum disorder
Objective: This study aims at investigating the effects of two types of interventions, Sports,
Play and Active Recreation for Kids (SPARK) and exergaming (Kinect), on motor skills (MS) …
Play and Active Recreation for Kids (SPARK) and exergaming (Kinect), on motor skills (MS) …
Constructs and outcomes of fun in digital serious games: The state of the art
DF Tondorf… - Journal on Interactive …, 2022 - journals-sol.sbc.org.br
Game design depends not only on understanding the creation process but also the
elements that lead the game to be played. Fun, one of these elements, is of important value …
elements that lead the game to be played. Fun, one of these elements, is of important value …
Augmented reality-based exergames for rehabilitation
Rehabilitation for stroke afflicted patients, through exercises tailored for individual needs,
aims at relearning basic motor skills, especially in the extremities. Rehabilitation through …
aims at relearning basic motor skills, especially in the extremities. Rehabilitation through …
Quantifying facial paralysis using the kinect v2
Assessment of facial paralysis (FP) and quantitative grading of facial asymmetry are
essential in order to quantify the extent of the condition as well as to follow its improvement …
essential in order to quantify the extent of the condition as well as to follow its improvement …
[PDF][PDF] A preliminary evaluation of the leap motion sensor as controller of new digital musical instruments
ES Silva, JAO de Abreu, JHP de Almeida, V Teichrieb… - Recife, Brasil, 2013 - academia.edu
The introduction of new gesture interfaces has been expanding the possibilities of creating
new Digital Musical Instruments (DMIs). Leap Motion Controller was recently launched …
new Digital Musical Instruments (DMIs). Leap Motion Controller was recently launched …
[HTML][HTML] Usability test of exercise games designed for rehabilitation of elderly patients after hip replacement surgery: Pilot study
Background: Patients who receive rehabilitation after hip replacement surgery are shown to
have increased muscle strength and better functional performance. However, traditional …
have increased muscle strength and better functional performance. However, traditional …
Usability assessments for augmented reality motor rehabilitation solutions: A systematic review
VC Cavalcanti, MI Santana, AEFD Gama… - … Journal of Computer …, 2018 - Wiley Online Library
This article aims to understand which methods and user assessment approaches are most
commonly used in motor rehabilitation studies that use Augmented Reality (AR) …
commonly used in motor rehabilitation studies that use Augmented Reality (AR) …
SlackLiner-an interactive slackline training assistant
In this paper we present Slackliner, an interactive slackline training assistant which features
a life-size projection, skeleton tracking and real-time feedback. As in other sports, proper …
a life-size projection, skeleton tracking and real-time feedback. As in other sports, proper …
Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation
VC Cavalcanti, MI de Santana Ferreira, V Teichrieb… - Computers & …, 2019 - Elsevier
This paper aims to evaluate text, image and audio feedback regarding usability, exercise
correction and user preferences when using Augmented Reality (AR) to guide movements …
correction and user preferences when using Augmented Reality (AR) to guide movements …