Artificial intelligence moving serious gaming: Presenting reusable game AI components

W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
This article provides a comprehensive overview of artificial intelligence (AI) for serious
games. Reporting about the work of a European flagship project on serious game …

[PDF][PDF] A Metadata Model for Data Goods.

M Spiekermann, D Tebernum, S Wenzel, B Otto - MKWI, 2018 - researchgate.net
Digital transformation implies the development of data-driven business models and thus the
management of data goods. While marketplaces for data are being established and …

Supporting taxonomy management and evolution in a web-based knowledge management system

B Vu, J Mertens, K Gaisbachgrabner… - Proceedings of the …, 2018 - scienceopen.com
The internet surpassed the zettabyte order of magnitude of traffic in 2016. With the growth of
the internet, information categorization becomes even more important than before. By …

[PDF][PDF] The RAGE Game Software Components Repository for Supporting Applied Game Development

A Georgiev, A Grigorov, B Bontchev… - International Journal of …, 2017 - research.ou.nl
This paper presents the architecture of the RAGE repository, a unique and dedicated
infrastructure that provides access to a wide variety of advanced technology components for …

The RAGE advanced game technologies repository for supporting applied game development

A Georgiev, A Grigorov, B Bontchev, P Boytchev… - Games and Learning …, 2016 - Springer
This paper describes the structural architecture of the RAGE repository, which is a unique
and dedicated infrastructure that provides access to a wide variety of advanced technologies …

[HTML][HTML] Flexible Distributed R&D Data Management Supporting Social Network-Based Knowledge, Content, and Software Asset Integration Management in …

M Salman - 2018 - eleed.campussource.de
abstract=" Aufgrund des globalen Wirtschaftswachstums und der sich schnell ver {\" a}
ndernden Gesch {\" a} ftswelt heutzutage, sind kleine und mittlere Unternehmen (KMUs) viel …

[PDF][PDF] D1. 1–Applied gaming asset methodology

Together with the intermediate deliverable D1. 4 (Month 18), which was prepared for the first
project review, this document explains how the RAGE project defines, develops, distributes …

D1. 1–Applied gaming asset methodology

W Westera, S Krassen, W Van der Vegt, E Nyamsuren… - 2017 - research.ou.nl
Together with the intermediate deliverable D1. 4 (Month 18), this document explains how the
RAGE project defines, develops, distributes and maintains a series of applied gaming …

Design and Development of Metadata Editors: Datacentric and a User-centric Approaches

P Boytchev - Serdica Journal of Computing, 2017 - serdica-comp.math.bas.bg
This paper presents the design and the development of two metadata editors for the RAGE
project. The work is based on two conceptually different approaches. One of the editors …

[PDF][PDF] VIRTUAL SCIENCE LABORATORIES: WILL THEY REPLACE THE PHYSICAL LABORATORIES

A Proykova - www. metropolitan. ac. rs, 1977 - futuremath.pmf.uns.ac.rs
A virtual reality technology can be adapted to create a virtual laboratory that simulates the
processes and actions in physical laboratories. The virtual laboratory makes it possible to …