A systematic review of design workshops for health information technologies

M Ozkaynak, CM Sircar, O Frye, RS Valdez - Informatics, 2021 - mdpi.com
Background: Design workshops offer effective methods in eliciting end-user participation
from design inception to completion. Workshops unite stakeholders in the utilization of …

Mapping role-playing games in Ibero-America: An educational review

M Grande-de-Prado, R Baelo, S García-Martín… - Sustainability, 2020 - mdpi.com
Role-playing games (RPGs) have a controversial public image in several countries,
including Spain. These fears lack a scientific basis, as role-playing games may be useful in …

[HTML][HTML] An interactive physical-cognitive game-based training system using Kinect for older adults: development and usability study

T Kamnardsiri, K Phirom, S Boripuntakul… - JMIR Serious …, 2021 - games.jmir.org
Background: Declines in physical and cognitive functions are recognized as important risk
factors for falls in older adults. Promising evidence suggests that interactive game-based …

Human-centered design for public health innovation: Codesigning a multicomponent intervention to support youth across the HIV Care Continuum in Mozambique

TI Mukherjee, A Zerbe, J Falcao, S Carey… - … Health: Science and …, 2022 - ghspjournal.org
Adolescents and young people represent a growing proportion of people living with HIV
(AYAHIV), and there is an urgent need to design, implement, and test interventions that …

[HTML][HTML] An Internet-and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study

A Tacchino, M Ponzio, P Confalonieri… - JMIR Serious …, 2023 - games.jmir.org
Background Balance impairments are common in people with multiple sclerosis (MS), with
reduced ability to maintain position and delayed responses to postural adjustments. Pilates …

[HTML][HTML] The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review

W Jitmun, P Palee, N Choosri, T Surapunt - JMIR Serious Games, 2023 - games.jmir.org
Background: AIDS, which is caused by HIV, has long been one of the most significant global
public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic …

[HTML][HTML] A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

K Aneni, CSF Fernandes, LA Hoerner… - JMIR Serious …, 2023 - games.jmir.org
Background Opioid misuse and mental disorders are highly comorbid conditions. The
ongoing substance misuse and mental health crises among adolescents in the United …

Differences in HIV risk and healthcare engagement factors in Filipinx transgender women and cisgender men who have sex with men who reported being HIV …

AJ Restar, H Jin, A Ogunbajo, A Adia… - Journal of the …, 2020 - Wiley Online Library
Introduction Understanding HIV risk and healthcare engagement of at‐risk individuals by
HIV status is vital to informing HIV programmes in settings where the HIV epidemic is rapidly …

[HTML][HTML] A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation

X Zhang, E Lai - JMIR Serious Games, 2022 - games.jmir.org
Background: The stigma faced by people living with HIV causes difficulties in the treatment
of HIV/AIDS. Decreasing this stigma is thus no less urgent than implementing behavioral …

A meta-synthesis study in interactive learning environments: digital games in health education

H Efe, Ü Umdu Topsakal - Interactive Learning Environments, 2024 - Taylor & Francis
Interactive learning environments are new generation learning environments that support
the use of technology in education. The most popular and most entertaining of these …