Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Addressing interpersonal harm in online gaming communities: The opportunities and challenges for a restorative justice approach

S Xiao, S Jhaver, N Salehi - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Most social media platforms implement content moderation to address interpersonal harms
such as harassment. Content moderation relies on offender-centered, punitive approaches …

[HTML][HTML] Gender disparities in esports–An explanatory mixed-methods approach

B Kordyaka, L Pumplun, M Brunnhofer, B Kruse… - Computers in Human …, 2023 - Elsevier
Within the last decade, esports (ie, the competitive play of video games) has conquered
substantial parts of digital entertainment with annually increasing revenue and consumer …

[HTML][HTML] How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness

J Frommel, D Johnson, RL Mandryk - Computers in Human Behavior …, 2023 - Elsevier
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of
basic psychological needs, facilitation of social relationships, and coping and recovery …

The cycle of toxicity: Exploring relationships between personality and player roles in toxic behavior in multiplayer online battle arena games

B Kordyaka, S Laato, K Jahn, J Hamari… - Proceedings of the ACM …, 2023 - dl.acm.org
Toxic behavior remains a salient challenge for online gaming environments, such as
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …

Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games

B Kordyaka, S Park, J Krath, S Laato - ACM Transactions on Social …, 2023 - dl.acm.org
In multiplayer online games, players from different cultural backgrounds come together to
cooperate and compete in real time. Although these games are enjoyed by billions of …

[HTML][HTML] The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby… - International Journal of …, 2024 - Elsevier
Players' basic psychological needs for autonomy, competence, and relatedness are among
the most commonly used constructs used in research on what makes video games so …

Challenges of moderating social virtual reality

N Sabri, B Chen, A Teoh, SP Dow, K Vaccaro… - Proceedings of the …, 2023 - dl.acm.org
Recent years have seen a rise in social virtual reality (VR) platforms that allow people to
interact in real-time through voice and gestures. The ephemeral nature of communication on …

My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games

L Hirsch, F Müller, F Chiossi, T Benga… - Proceedings of the ACM …, 2023 - dl.acm.org
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …

Feeling good and in control: In-game tools to support targets of toxicity

E Reid, RL Mandryk, NA Beres, M Klarkowski… - Proceedings of the …, 2022 - dl.acm.org
Game developers, researchers, and players recognize the harm of toxic behaviour in online
games-yet toxicity persists. Players' coping strategies are limited to tools that focus on …