Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
Addressing interpersonal harm in online gaming communities: The opportunities and challenges for a restorative justice approach
Most social media platforms implement content moderation to address interpersonal harms
such as harassment. Content moderation relies on offender-centered, punitive approaches …
such as harassment. Content moderation relies on offender-centered, punitive approaches …
[HTML][HTML] Gender disparities in esports–An explanatory mixed-methods approach
B Kordyaka, L Pumplun, M Brunnhofer, B Kruse… - Computers in Human …, 2023 - Elsevier
Within the last decade, esports (ie, the competitive play of video games) has conquered
substantial parts of digital entertainment with annually increasing revenue and consumer …
substantial parts of digital entertainment with annually increasing revenue and consumer …
[HTML][HTML] How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of
basic psychological needs, facilitation of social relationships, and coping and recovery …
basic psychological needs, facilitation of social relationships, and coping and recovery …
The cycle of toxicity: Exploring relationships between personality and player roles in toxic behavior in multiplayer online battle arena games
Toxic behavior remains a salient challenge for online gaming environments, such as
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
In multiplayer online games, players from different cultural backgrounds come together to
cooperate and compete in real time. Although these games are enjoyed by billions of …
cooperate and compete in real time. Although these games are enjoyed by billions of …
[HTML][HTML] The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Players' basic psychological needs for autonomy, competence, and relatedness are among
the most commonly used constructs used in research on what makes video games so …
the most commonly used constructs used in research on what makes video games so …
Challenges of moderating social virtual reality
Recent years have seen a rise in social virtual reality (VR) platforms that allow people to
interact in real-time through voice and gestures. The ephemeral nature of communication on …
interact in real-time through voice and gestures. The ephemeral nature of communication on …
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
Feeling good and in control: In-game tools to support targets of toxicity
Game developers, researchers, and players recognize the harm of toxic behaviour in online
games-yet toxicity persists. Players' coping strategies are limited to tools that focus on …
games-yet toxicity persists. Players' coping strategies are limited to tools that focus on …