Teaching introductory programming with popular board games

P Drake, K Sung - Proceedings of the 42nd ACM technical symposium …, 2011 - dl.acm.org
Games assignments are increasingly popular in computer science education. This paper
advocates and analyzes the inclusion of board, card, and dice games as programming …

Design and implementation of complex systems using Mechatronics and Cyber-Physical Systems approaches

L Escobar, N Carvajal, J Naranjo… - … on Mechatronics and …, 2017 - ieeexplore.ieee.org
This research has been leveraged in a conceptual framework which presents the
relationships between Mechatronics and Cyber-Physical Systems (CPS) to get complex …

Real-time flight simulator construction with a network for training pilots using mechatronics and cyber-physical system approaches

C Villacís, M Navarrete, I Rodriguez… - … on Power, Control …, 2017 - ieeexplore.ieee.org
This study is about the process of designing and implementing a low-cost flight simulator as
a complex system. Its main objective has been targeted to be the training of pilots in order to …

A new real-time flight simulator for military training using mechatronics and cyber-physical system methods

C Villacís, W Fuertes, L Escobar… - Military Engineering …, 2020 - books.google.com
So far, the aeronautical industry has developed flight simulators and space disorientation
with high costs. This chapter focuses on the design and implementation process of a low …

Serious 3D game over a cluster computing for situated learning of traffic signals

C Proaño, C Villacís, V Proaño… - 2019 IEEE/ACM …, 2019 - ieeexplore.ieee.org
This research presents a serious 3D game over a computer cluster that allows the learning
of traffic signals so that the child is a responsible driver and pedestrian. For this purpose, we …

On the development of strategic games based on a semiotic analysis: a case study of an optimized tic-tac-toe

C Villacís, W Fuertes, M Santillán, H Aules… - International …, 2016 - scitepress.org
A picture can express something instead of having a thousand words that cannot do it. This
phrase, which symbolically connotes a whole scheme of a signs system, is known as …

Intelligent agents, voice and facial recognition applied in videogames in order to stimulate cognitive development of children—A case study of Tictactoe in 3D

W Fuertes, F Pilaluisa, M Zambrano… - 2017 Computing …, 2017 - ieeexplore.ieee.org
Multiple products of the video game industry have been widely used in a variety of
educational processes. However, the final creations usually do not include byproducts such …

Post-mortem analysis of student game projects in a software architecture course

AI Wang - 2009 International IEEE Consumer Electronics …, 2009 - ieeexplore.ieee.org
In 2008, a game development project was introduced in a software architecture course at the
Norwegian University of Science and Technology. The motivation for introducing the project …