Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Bending the curve: Sensitivity to bending of curved paths and application in room-scale vr

E Langbehn, P Lubos, G Bruder… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large
virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments …

You spin my head right round: Threshold of limited immersion for rotation gains in redirected walking

P Schmitz, J Hildebrandt, AC Valdez… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In virtual environments, the space that can be explored by real walking is limited by the size
of the tracked area. To enable unimpeded walking through large virtual spaces in small real …

Get well soon! human factors' influence on cybersickness after redirected walking exposure in virtual reality

J Hildebrandt, P Schmitz, A Calero Valdez… - Virtual, Augmented and …, 2018 - Springer
Cybersickness poses a crucial threat to applications in the domain of Virtual Reality. Yet, its
predictors are insufficiently explored when redirection techniques are applied. Those …

Human sensitivity to dynamic rotation gains in head-mounted displays

R Zhang, SA Kuhl - Proceedings of the ACM symposium on applied …, 2013 - dl.acm.org
Head-mounted display (HMD) systems make it possible to introduce discrepancies between
physical and virtual world rotations. Small and hopefully unnoticed discrepancies can be …

Reducing cybersickness

A Kemeny, JR Chardonnet, F Colombet… - Getting Rid of …, 2020 - Springer
VR may induce sickness effects because of visual incoherence between vergence and eye
accommodation. These effects may be presented using convenient virtual screen distances …

Embodied interface for levitation and navigation in a 3d large space

M Perusquía-Hernández, T Enomoto… - Proceedings of the 8th …, 2017 - dl.acm.org
We propose an embodied interface that allows both physical and virtual displacement within
an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a …

[HTML][HTML] Walking in virtual reality: Perceptually-inspired interaction techniques for locomotion in immersive environments

E Langbehn - 2019 - ediss.sub.uni-hamburg.de
Natural walking is often considered one of the most advantageous locomotion techniques
for virtual reality (VR). In comparison to other techniques, it reduces VR sickness, provides …

Universal Usability of Virtual Reality

M Al Zayer - 2019 - search.proquest.com
Virtual Reality (VR) is envisioned to be a mainstream medium that would change how we
work, connect, and play. For this vision to be realized, however, VR must be equally …